Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by StillCap.rc
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//
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_STILLCAP_DIALOG 102
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#define IDR_MAINFRAME 128
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#define IDC_CAPDIR 1000
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#define IDC_CAPOBJ 1001
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#define IDC_SNAP 1002
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#define IDC_PREVIEW 1003
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#define IDC_STILL 1004
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#define IDC_SNAPNAME 1005
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#define IDC_CAPSTILLS 1006
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#define IDC_CAPVID 1007
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#define IDC_AUTOBUMP 1008
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#define IDC_BUTTON_RESET 1009
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#define IDC_PLAYSOUND 1010
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#define IDC_STATUS 1011
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#define IDC_BUTTON_VIEWSTILL 1012
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 131
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#define _APS_NEXT_COMMAND_VALUE 32772
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#define _APS_NEXT_CONTROL_VALUE 1013
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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