Files
Client/Library/dxx8/samples/Multimedia/DirectShow/Editing/StillCap/StillCapDlg.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

100 lines
2.8 KiB
C++

//------------------------------------------------------------------------------
// File: StillCapDlg.h
//
// Desc: DirectShow sample code - definition of callback and dialog
// classes for StillCap application.
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_)
#define AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CStillCapDlg dialog
class CSampleGrabberCB;
class CStillCapDlg : public CDialog
{
friend class CSampleGrabberCB;
protected:
// either the capture live graph, or the capture still graph
CComPtr< IGraphBuilder > m_pGraph;
// the playback graph when capturing video
CComPtr< IGraphBuilder > m_pPlayGraph;
// the sample grabber for grabbing stills
CComPtr< ISampleGrabber > m_pGrabber;
// if you're in still mode or capturing video mode
bool m_bCapStills;
// when in video mode, whether capturing or playing back
int m_nCapState;
// how many times you've captured
int m_nCapTimes;
void GetDefaultCapDevice( IBaseFilter ** ppCap );
HRESULT InitStillGraph( );
HRESULT InitCaptureGraph( TCHAR * pFilename );
HRESULT InitPlaybackGraph( TCHAR * pFilename );
void ClearGraphs( );
void UpdateStatus(TCHAR *szStatus);
void Error( TCHAR * pText );
// Construction
public:
CStillCapDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CStillCapDlg)
enum { IDD = IDD_STILLCAP_DIALOG };
CStatic m_StrStatus;
CStatic m_StillScreen;
CStatic m_PreviewScreen;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStillCapDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CStillCapDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSnap();
afx_msg void OnCapstills();
afx_msg void OnCapvid();
afx_msg void OnButtonReset();
afx_msg void OnButtonViewstill();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_)