Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
//------------------------------------------------------------------------------
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// File: StillCapDlg.h
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//
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// Desc: DirectShow sample code - definition of callback and dialog
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// classes for StillCap application.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#if !defined(AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_)
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#define AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CStillCapDlg dialog
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class CSampleGrabberCB;
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class CStillCapDlg : public CDialog
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{
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friend class CSampleGrabberCB;
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protected:
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// either the capture live graph, or the capture still graph
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CComPtr< IGraphBuilder > m_pGraph;
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// the playback graph when capturing video
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CComPtr< IGraphBuilder > m_pPlayGraph;
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// the sample grabber for grabbing stills
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CComPtr< ISampleGrabber > m_pGrabber;
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// if you're in still mode or capturing video mode
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bool m_bCapStills;
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// when in video mode, whether capturing or playing back
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int m_nCapState;
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// how many times you've captured
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int m_nCapTimes;
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void GetDefaultCapDevice( IBaseFilter ** ppCap );
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HRESULT InitStillGraph( );
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HRESULT InitCaptureGraph( TCHAR * pFilename );
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HRESULT InitPlaybackGraph( TCHAR * pFilename );
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void ClearGraphs( );
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void UpdateStatus(TCHAR *szStatus);
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void Error( TCHAR * pText );
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// Construction
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public:
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CStillCapDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CStillCapDlg)
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enum { IDD = IDD_STILLCAP_DIALOG };
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CStatic m_StrStatus;
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CStatic m_StillScreen;
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CStatic m_PreviewScreen;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CStillCapDlg)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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// Generated message map functions
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//{{AFX_MSG(CStillCapDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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afx_msg void OnSnap();
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afx_msg void OnCapstills();
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afx_msg void OnCapvid();
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afx_msg void OnButtonReset();
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afx_msg void OnButtonViewstill();
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afx_msg void OnClose();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_)
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