Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
13 lines
510 B
Plaintext
13 lines
510 B
Plaintext
DirectShow Sample -- TimelineTest
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This sample application builds a timeline with a transition. It demonstrates
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the following tasks in Microsoft DirectShow Editing Services:
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- Creating a timeline.
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- Adding tracks, sources, transitions, and effects to the timeline.
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- Creating a SMPTE wipe transition.
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- Creating an audio crossfade using the Volume Envelope effect.
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- Setting properties on timeline objects.
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- Modifying a timeline and rendering the filter graph again.
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