Files
Client/Library/dxx8/samples/Multimedia/DirectShow/Misc/Mapper/Mapper.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

57 lines
1.6 KiB
C++

//------------------------------------------------------------------------------
// File: Mapper.h
//
// Desc: DirectShow sample code - an MFC based C++ filter mapper application.
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Mapper.h : main header file for the MAPPER application
//
#if !defined(AFX_MAPPER_H__8F990BFF_27ED_4CE2_AF97_7C2E416356FB__INCLUDED_)
#define AFX_MAPPER_H__8F990BFF_27ED_4CE2_AF97_7C2E416356FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMapperApp:
// See Mapper.cpp for the implementation of this class
//
class CMapperApp : public CWinApp
{
public:
CMapperApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMapperApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMapperApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAPPER_H__8F990BFF_27ED_4CE2_AF97_7C2E416356FB__INCLUDED_)