Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
14 lines
663 B
Plaintext
14 lines
663 B
Plaintext
DirectShow Sample -- BGMusic
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This sample shows how to swap source filters in a filter graph. It will
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cycle through three MP3 files, displaying the name of each file as it is played.
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The MP3 files used by this sample are located in the Media directory of the
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DirectX SDK ( <sdk root>\samples\Multimedia\Media ).
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When the application begins, it renders the first audio file in the sequence
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and sets a timer. Whenever the timer fires, the application removes the current
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source filter and replaces it with a source filter for the next file.
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Since the files are all of the same type, there is no need to rebuild the
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entire graph.
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