Files
Client/Library/dxx8/samples/Multimedia/DirectShow/Players/JukeboxASF/JukeboxASF.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

58 lines
1.6 KiB
C++

//------------------------------------------------------------------------------
// File: JukeboxASF.h
//
// Desc: DirectShow sample code - main header file for the Jukebox
// application.
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_JUKEBOX_H__A0CFADEB_2EC4_463F_947A_D0552C0D1CC1__INCLUDED_)
#define AFX_JUKEBOX_H__A0CFADEB_2EC4_463F_947A_D0552C0D1CC1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CJukeboxApp:
// See Jukebox.cpp for the implementation of this class
//
class CJukeboxApp : public CWinApp
{
public:
CJukeboxApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJukeboxApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CJukeboxApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CJukeboxApp theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_JUKEBOX_H__A0CFADEB_2EC4_463F_947A_D0552C0D1CC1__INCLUDED_)