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Client/Library/dxx8/samples/Multimedia/DirectShow/Players/Texture3D/textures.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

37 lines
1.3 KiB
C

//-----------------------------------------------------------------------------
// File: Textures.h
//
// Desc: DirectShow sample code - header file for DirectShow/Direct3D8 video
// texturing
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include <d3dx8.h>
#include <windows.h>
#include <mmsystem.h>
#include <atlbase.h>
#include <stdio.h>
#include <d3d8types.h>
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
HRESULT InitDShowTextureRenderer(LPDIRECT3DTEXTURE8 pTexture);
void CheckMovieStatus(void);
void CleanupDShow(void);
HRESULT AddToROT(IUnknown *pUnkGraph);
void RemoveFromROT(void);
void Msg(TCHAR *szFormat, ...);
//-----------------------------------------------------------------------------
// Direct3D global variables
//-----------------------------------------------------------------------------
extern LPDIRECT3D8 g_pD3D; // Used to create the D3DDevice
extern LPDIRECT3DDEVICE8 g_pd3dDevice; // Our rendering device
extern LPDIRECT3DVERTEXBUFFER8 g_pVB; // Buffer to hold vertices
extern LPDIRECT3DTEXTURE8 g_pTexture; // Our texture