Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
659 B
C++
30 lines
659 B
C++
//------------------------------------------------------------------------------
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// File: project.h
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//
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// Desc: DirectShow sample code - main header file for Renderless player
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//
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// Copyright (c) 1994 - 2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include "app.h"
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#include "vcdplyer.h"
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#include "resource.h"
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#ifndef __RELEASE_DEFINED
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#define __RELEASE_DEFINED
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template<typename T>
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__inline void RELEASE( T* &p )
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{
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if( p ) {
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p->Release();
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p = NULL;
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}
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}
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#endif
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#ifndef CHECK_HR
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#define CHECK_HR(expr) { if (FAILED(expr)) __leave; };
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#endif
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