Files
Client/Library/dxx8/samples/Multimedia/DirectShow_WinXP/VMR/Renderless/project.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

32 lines
829 B
C++

//------------------------------------------------------------------------------
// File: project.h
//
// Desc: DirectShow sample code - main header file for Renderless player
//
// Copyright (c) 1994 - 2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include "app.h"
#include "vcdplyer.h"
#include "resource.h"
#ifndef __RELEASE_DEFINED
#define __RELEASE_DEFINED
template<typename T>
__inline void RELEASE( T* &p )
{
if( p ) {
p->Release();
p = NULL;
}
}
#endif
#ifndef CHECK_HR
#define CHECK_HR(expr) do { if (FAILED(expr)) __leave; } while(0);
#endif
// {B87BEB7B-8D29-423f-AE4D-6582C10175AC}
//DEFINE_GUID(CLSID_VideoMixingRenderer,0xb87beb7b, 0x8d29, 0x423f, 0xae, 0x4d, 0x65, 0x82, 0xc1, 0x1, 0x75, 0xac);