Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
17 lines
582 B
C
17 lines
582 B
C
//------------------------------------------------------------------------------
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// File: project.h
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//
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// Desc: DirectShow sample code - header file for TxtPlayer sample
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// Master header file that includes all the other header files used by the
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// project. This enables compiled headers to work using build.
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//
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// Copyright (c) 1994 - 2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include "app.h"
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#include "vcdplyer.h"
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#include "resource.h"
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#include <strmif.h>
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#include <uuids.h>
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