Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
//------------------------------------------------------------------------------
|
|
// File: DlgWait.h
|
|
//
|
|
// Desc: DirectShow sample code
|
|
//
|
|
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
|
//------------------------------------------------------------------------------
|
|
|
|
#if !defined(AFX_DLGWAIT_H__E66757E7_0C93_448B_B402_50E8111FCD7E__INCLUDED_)
|
|
#define AFX_DLGWAIT_H__E66757E7_0C93_448B_B402_50E8111FCD7E__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// DlgWait.h : header file
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgWait dialog
|
|
|
|
class CDlgWait : public CDialog
|
|
{
|
|
// Construction
|
|
public:
|
|
CDlgWait(int nMax, CWnd* pParent = NULL); // standard constructor
|
|
|
|
virtual ~CDlgWait()
|
|
{
|
|
DestroyWindow();
|
|
};
|
|
|
|
void SetPos( int n);
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(CDlgWait)
|
|
enum { IDD = IDD_DIALOG_PROGRESS };
|
|
CProgressCtrl m_Progress;
|
|
//}}AFX_DATA
|
|
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CDlgWait)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CDlgWait)
|
|
virtual BOOL OnInitDialog();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
private:
|
|
int m_Max;
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_DLGWAIT_H__E66757E7_0C93_448B_B402_50E8111FCD7E__INCLUDED_)
|