Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
73 lines
2.0 KiB
C
73 lines
2.0 KiB
C
//------------------------------------------------------------------------------
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// File: Stdafx.h
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//
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// Desc: DirectShow sample code
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// Include file for standard system include files or project-specific
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// include files that are used frequently, but are changed infrequently.
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#if !defined(AFX_STDAFX_H__62FCB452_013F_45F5_ADDE_C3314ACD44C9__INCLUDED_)
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#define AFX_STDAFX_H__62FCB452_013F_45F5_ADDE_C3314ACD44C9__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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#if !defined(_WIN32_WINNT)
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#define _WIN32_WINNT 0x0400
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#endif
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#define D3D_OVERLOADS
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// included files
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#pragma warning(push,3)
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#include <streams.h>
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#include <commdlg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <commctrl.h>
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#include <strmif.h>
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#include <combase.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <io.h>
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#include <uuids.h>
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#pragma warning(pop)
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#pragma warning(disable:4100 4189)
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#include "resource.h"
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#include "sourceinfo.h"
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#include "VMRMixDlg.h"
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#include "vmrcore.h"
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#include "utils.h"
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#define DllImport __declspec( dllimport )
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// needed for the surface tests
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DEFINE_GUID(IID_IDirectDraw7,
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0x15e65ec0,0x3b9c,0x11d2,0xb9,0x2f,0x00,0x60,0x97,0x97,0xea,0x5b);
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// various constants
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const ULONG MAXFILTERS = 128;
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#define FNS_PASS 0
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#define FNS_FAIL 1
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// macros
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#define SAFERELEASE(punk) if (NULL != punk) (punk)->Release(), (punk) = NULL; else
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__62FCB452_013F_45F5_ADDE_C3314ACD44C9__INCLUDED_)
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