Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
600 B
C
21 lines
600 B
C
//------------------------------------------------------------------------------
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// File: project.h
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//
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// Desc: DirectShow sample code
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// - Master header file that includes all other header files used
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// by the project. This enables precompiled headers during build.
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//
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// Copyright (c) 1994 - 2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include <windows.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include "app.h"
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#include "vcdplyer.h"
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#include "resource.h"
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void InitStreamParams(int i);
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