Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by vcdplyer.rc
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//
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#define ID_BUTTON40001 40001
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#define ID_BUTTON40002 40002
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#define ID_BUTTON40003 40003
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#define ID_BUTTON40004 40004
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#define ID_BUTTON40005 40005
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#define ID_BUTTON40006 40006
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#define ID_BUTTON40007 40007
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#define ID_BUTTON40008 40008
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#define ID_BUTTON40009 40009
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#define ID_BUTTON40010 40010
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#define ID_BUTTON40011 40011
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#define ID_BUTTON40012 40012
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#define ID_BUTTON40013 40013
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#define ID_BUTTON40014 40014
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#define ID_BUTTON40016 40016
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#define ID_BUTTON40017 40017
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40019
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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