Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
977 lines
32 KiB
C++
977 lines
32 KiB
C++
//----------------------------------------------------------------------------
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// File: BltAlpha.h
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//
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// Desc: DirectShow sample code
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// Header file and class description for CAlphaBlt,
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// texture surface to be used in PresentImage of the
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// customized allocator-presenter
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//----------------------------------------------------------------------------
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#ifndef __INITDDSTRUCT_DEFINED
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#define __INITDDSTRUCT_DEFINED
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#include <math.h>
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#include <d3dxmath.h>
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#include "d3dtextr.h"
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#include "d3dfont.h"
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#include "utils.h"
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#include "resrc1.h"
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#include "d3dutil.h"
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extern struct SceneSettings g_ss;
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template <typename T>
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__inline void INITDDSTRUCT(T& dd)
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{
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ZeroMemory(&dd, sizeof(dd));
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dd.dwSize = sizeof(dd);
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}
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#endif
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#ifndef __RELEASE_DEFINED
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#define __RELEASE_DEFINED
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template<typename T>
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__inline void RELEASE( T* &p )
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{
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if( p ) {
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p->Release();
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p = NULL;
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}
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}
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#endif
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#ifndef CHECK_HR
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#define CHECK_HR(expr) do { if (FAILED(expr)) __leave; } while(0);
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#endif
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#define COMPLVERTSIZE 640 // must be divisible by 4!!!
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#define pi 3.1415926535f
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//----------------------------------------------------------------------------
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// CAlphaBlt
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//
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// Desc: texture surface to be used in PresentImage of the
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// customized allocator-presenter
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//----------------------------------------------------------------------------
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class CAlphaBlt
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{
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private:
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LPDIRECTDRAW7 m_pDD;
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LPDIRECT3D7 m_pD3D;
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LPDIRECT3DDEVICE7 m_pD3DDevice;
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LPDIRECTDRAWSURFACE7 m_lpDDBackBuffer;
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LPDIRECTDRAWSURFACE7 m_lpDDMirror;
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LPDIRECTDRAWSURFACE7 m_lpDDM32;
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LPDIRECTDRAWSURFACE7 m_lpDDM16;
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DDSURFACEDESC2 m_ddsdM32;
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DDSURFACEDESC2 m_ddsdM16;
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bool m_fPowerOf2;
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bool m_fSquare;
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bool m_bNeedToRestoreMenu;
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TextureContainer * m_ptxtrMenu;
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CD3DFont * m_pFont;
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typedef struct Vertex
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{
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float x, y, z, rhw;
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D3DCOLOR clr;
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float tu, tv;
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} Vertex;
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Vertex pVertices[4]; // primitive for rotating effect
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Vertex pVComplex[COMPLVERTSIZE];// primitive for twisting effect
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Vertex pVMenu[4]; // primitive for menu effect
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//----------------------------------------------------------------------------
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// CAlphaBlt::Rotate
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//
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// Desc: 3D transformation of pVertices that provide rotation around Z and Y
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//
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// Parameters:
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// theta - angle of rotation around Z axis
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// thetaY - angle of rotation around Y axis
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// pVertices - array of (Vertex*) to be transformed
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// nSize - number of vertices
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// (cx2, cy2) - center of rotation
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//----------------------------------------------------------------------------
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void Rotate(float theta, float thetaY,
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CAlphaBlt::Vertex * pVertices,
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int nSize, float cx2, float cy2)
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{
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D3DXMATRIX mtrV;
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D3DXMATRIX mtrRotZ;
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D3DXMATRIX mtrRotY;
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D3DXMATRIX mtrPrs;
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D3DXMATRIX mtrRes;
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float pi2 = 1.57079632675f; // pi/2.
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// initialize mtrV
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mtrV.m[0][0] = pVertices[0].x - cx2;
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mtrV.m[1][0] = pVertices[0].y - cy2;
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mtrV.m[2][0] = pVertices[0].z;
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mtrV.m[3][0] = 0.f;
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mtrV.m[0][1] = pVertices[1].x - cx2;
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mtrV.m[1][1] = pVertices[1].y - cy2;
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mtrV.m[2][1] = pVertices[1].z;
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mtrV.m[3][1] = 0;
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mtrV.m[0][2] = pVertices[2].x - cx2;
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mtrV.m[1][2] = pVertices[2].y - cy2;
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mtrV.m[2][2] = pVertices[2].z;
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mtrV.m[3][2] = 0;
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mtrV.m[0][3] = pVertices[3].x - cx2;
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mtrV.m[1][3] = pVertices[3].y - cy2;
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mtrV.m[2][3] = pVertices[3].z;
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mtrV.m[3][3] = 0;
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D3DXMatrixRotationZ( &mtrRotZ, theta);
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D3DXMatrixRotationY( &mtrRotY, thetaY);
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D3DXMatrixPerspectiveFov( &mtrPrs, pi2, 1.1f, 0.f, 1.f);
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// mtrRotZ * mtrV
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D3DXMatrixMultiply( &mtrRes, &mtrRotZ, &mtrV);
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// mtrRotY * mtrRotZ * mtrV
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D3DXMatrixMultiply( &mtrV, &mtrRotY, &mtrRes);
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// mtrPrs * mtrRotY * mtrRotZ * mtrV
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D3DXMatrixMultiply( &mtrRes, &mtrPrs, &mtrV);
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// here, mtrRes has what we need; copy it back to pVertices
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pVertices[0].x = mtrRes.m[0][0] + cx2;
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pVertices[1].x = mtrRes.m[0][1] + cx2;
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pVertices[2].x = mtrRes.m[0][2] + cx2;
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pVertices[3].x = mtrRes.m[0][3] + cx2;
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pVertices[0].y = mtrRes.m[1][0] + cy2;
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pVertices[1].y = mtrRes.m[1][1] + cy2;
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pVertices[2].y = mtrRes.m[1][2] + cy2;
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pVertices[3].y = mtrRes.m[1][3] + cy2;
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pVertices[0].z = mtrRes.m[2][0];
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pVertices[1].z = mtrRes.m[2][1];
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pVertices[2].z = mtrRes.m[2][2];
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pVertices[3].z = mtrRes.m[2][3];
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return;
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}
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//----------------------------------------------------------------------------
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// IsSurfaceBlendable
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//
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// Checks the DD surface description and the given
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// alpha value to determine if this surface is blendable.
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//
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//----------------------------------------------------------------------------
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bool
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IsSurfaceBlendable(
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DDSURFACEDESC2& ddsd,
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BYTE fAlpha
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)
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{
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// Is the surface already a D3D texture ?
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if (ddsd.ddsCaps.dwCaps & DDSCAPS_TEXTURE) {
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return true;
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}
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// OK we have to mirror the surface
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return false;
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}
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//----------------------------------------------------------------------------
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// MirrorSourceSurface
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//
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// The mirror surface cab be either 16 or 32 bit RGB depending
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// upon the format of the source surface.
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//
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// Of course it should have the "texture" flag set and should be in VRAM.
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// If we can't create the surface then the AlphaBlt should fail
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//----------------------------------------------------------------------------
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HRESULT MirrorSourceSurface(
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LPDIRECTDRAWSURFACE7 lpDDS,
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DDSURFACEDESC2& ddsd
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)
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{
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HRESULT hr = DD_OK;
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DWORD dwMirrorBitDepth = 0;
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DDSURFACEDESC2 ddsdMirror={0};
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//
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// OK - is it suitable for our needs.
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//
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// Apply the following rules:
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// if ddsd is a FOURCC surface the mirror should be 32 bit
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// if ddsd is RGB then the mirror's bit depth should match
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// that of ddsd.
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//
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// Also, the mirror must be large enough to actually hold
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// the surface to be blended
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//
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m_lpDDMirror = NULL;
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if (ddsd.ddpfPixelFormat.dwFlags == DDPF_FOURCC ||
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ddsd.ddpfPixelFormat.dwRGBBitCount == 32) {
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if (ddsd.dwWidth > m_ddsdM32.dwWidth ||
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ddsd.dwHeight > m_ddsdM32.dwHeight) {
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RELEASE(m_lpDDM32);
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}
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if (!m_lpDDM32) {
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dwMirrorBitDepth = 32;
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}
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else {
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m_lpDDMirror = m_lpDDM32;
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ddsdMirror = m_ddsdM32;
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}
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}
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else if (ddsd.ddpfPixelFormat.dwRGBBitCount == 16) {
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if (ddsd.dwWidth > m_ddsdM16.dwWidth ||
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ddsd.dwHeight > m_ddsdM16.dwHeight) {
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RELEASE(m_lpDDM16);
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}
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if (!m_lpDDM16) {
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dwMirrorBitDepth = 16;
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}
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else {
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m_lpDDMirror = m_lpDDM16;
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ddsdMirror = m_ddsdM16;
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}
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}
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else {
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// No support for RGB24 or RGB8!
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return E_INVALIDARG;
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}
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if (!m_lpDDMirror) {
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INITDDSTRUCT(ddsdMirror);
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ddsdMirror.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
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ddsdMirror.ddpfPixelFormat.dwFlags = DDPF_RGB;
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ddsdMirror.ddpfPixelFormat.dwRGBBitCount = dwMirrorBitDepth;
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switch (dwMirrorBitDepth) {
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case 16:
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ddsdMirror.ddpfPixelFormat.dwRBitMask = 0x0000F800;
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ddsdMirror.ddpfPixelFormat.dwGBitMask = 0x000007E0;
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ddsdMirror.ddpfPixelFormat.dwBBitMask = 0x0000001F;
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break;
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case 32:
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ddsdMirror.ddpfPixelFormat.dwRBitMask = 0x00FF0000;
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ddsdMirror.ddpfPixelFormat.dwGBitMask = 0x0000FF00;
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ddsdMirror.ddpfPixelFormat.dwBBitMask = 0x000000FF;
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break;
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}
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ddsdMirror.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE;
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ddsdMirror.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
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if (m_fPowerOf2) {
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for (ddsdMirror.dwWidth = 1;
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ddsd.dwWidth > ddsdMirror.dwWidth;
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ddsdMirror.dwWidth <<= 1);
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for (ddsdMirror.dwHeight = 1;
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ddsd.dwHeight > ddsdMirror.dwHeight;
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ddsdMirror.dwHeight <<= 1);
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}
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else {
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ddsdMirror.dwWidth = ddsd.dwWidth;
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ddsdMirror.dwHeight = ddsd.dwHeight;
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}
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if (m_fSquare) {
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if (ddsdMirror.dwHeight > ddsdMirror.dwWidth) {
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ddsdMirror.dwWidth = ddsdMirror.dwHeight;
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}
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if (ddsdMirror.dwWidth > ddsdMirror.dwHeight) {
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ddsdMirror.dwHeight = ddsdMirror.dwWidth;
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}
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}
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__try {
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// Attempt to create the surface with theses settings
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CHECK_HR(hr = m_pDD->CreateSurface(&ddsdMirror, &m_lpDDMirror, NULL));
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INITDDSTRUCT(ddsdMirror);
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CHECK_HR(hr = m_lpDDMirror->GetSurfaceDesc(&ddsdMirror));
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switch (dwMirrorBitDepth) {
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case 16:
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m_ddsdM16 = ddsdMirror;
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m_lpDDM16 = m_lpDDMirror;
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break;
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case 32:
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m_ddsdM32 = ddsdMirror;
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m_lpDDM32 = m_lpDDMirror;
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break;
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}
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} __finally {}
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}
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if (hr == DD_OK) {
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__try {
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RECT rc = {0, 0, ddsd.dwWidth, ddsd.dwHeight};
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CHECK_HR(hr = m_lpDDMirror->Blt(&rc, lpDDS, &rc, DDBLT_WAIT, NULL));
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ddsd = ddsdMirror;
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} __finally {}
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}
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return hr;
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}
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public:
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//----------------------------------------------------------------------------
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// Constructor
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//----------------------------------------------------------------------------
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CAlphaBlt(LPDIRECTDRAWSURFACE7 lpDDSDst, HRESULT* phr) :
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m_pDD(NULL),
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m_pD3D(NULL),
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m_pD3DDevice(NULL),
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m_lpDDBackBuffer(NULL),
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m_lpDDMirror(NULL),
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m_lpDDM32(NULL),
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m_lpDDM16(NULL),
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m_ptxtrMenu( NULL),
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m_pFont(NULL),
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m_fPowerOf2(false),
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m_fSquare(false),
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m_bNeedToRestoreMenu(false)
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{
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ZeroMemory(&m_ddsdM32, sizeof(m_ddsdM32));
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ZeroMemory(&m_ddsdM16, sizeof(m_ddsdM16));
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HRESULT hr;
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hr = lpDDSDst->GetDDInterface((LPVOID *)&m_pDD);
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if (FAILED(hr)) {
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m_pDD = NULL;
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*phr = hr;
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}
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if (SUCCEEDED(hr)) {
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hr = m_pDD->QueryInterface(IID_IDirect3D7, (LPVOID *)&m_pD3D);
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if (FAILED(hr)) {
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m_pD3D = NULL;
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*phr = hr;
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}
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}
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if (SUCCEEDED(hr)) {
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hr = m_pD3D->CreateDevice(IID_IDirect3DHALDevice,
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lpDDSDst,
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&m_pD3DDevice);
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if (FAILED(hr)) {
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m_pD3DDevice = NULL;
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*phr = hr;
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}
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else {
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m_lpDDBackBuffer = lpDDSDst;
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m_lpDDBackBuffer->AddRef();
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}
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}
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if (SUCCEEDED(hr)) {
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D3DDEVICEDESC7 ddDesc;
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if (DD_OK == m_pD3DDevice->GetCaps(&ddDesc)) {
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if (ddDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) {
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m_fPowerOf2 = true;
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}
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if (ddDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) {
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m_fSquare = true;
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}
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}
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else {
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*phr = hr;
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}
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}
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// here, so far we have D3Device, let's Restore texture surface
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// it actually loads the bitmap from the resource onto a texture surface
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m_ptxtrMenu = new TextureContainer(
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"IDB_MENU", 0, 0, IDB_MENU);
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if( m_ptxtrMenu)
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{
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hr = m_ptxtrMenu->LoadImageData();
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if( m_ptxtrMenu->m_hbmBitmap )
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{
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BITMAP bm;
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GetObject( m_ptxtrMenu->m_hbmBitmap, sizeof(BITMAP), &bm );
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m_ptxtrMenu->m_dwWidth = (DWORD)bm.bmWidth;
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m_ptxtrMenu->m_dwHeight = (DWORD)bm.bmHeight;
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m_ptxtrMenu->m_dwBPP = (DWORD)bm.bmBitsPixel;
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}
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hr = m_ptxtrMenu->Restore(m_pD3DDevice);
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if( FAILED(hr))
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{
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delete m_ptxtrMenu;
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m_ptxtrMenu = NULL;
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}
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}
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// load the font
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m_pFont = new CD3DFont( TEXT("Comic Sans MS"),18,0);
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if( m_pFont )
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{
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m_pFont->InitDeviceObjects( m_pDD, m_pD3DDevice);
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}
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// setup menu primitive
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pVMenu[0].x = 0.f;
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pVMenu[0].y = 0.f;
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pVMenu[0].z = 0.0f;
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pVMenu[0].rhw = 2.0f;
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pVMenu[0].clr = RGBA_MAKE(0xff, 0xff, 0xff, 0xff);
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pVMenu[1].x = 60.f;
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pVMenu[1].y = 0.f;
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pVMenu[1].z = 0.0f;
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pVMenu[1].rhw = 2.0f;
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pVMenu[1].clr = RGBA_MAKE(0xff, 0xff, 0xff, 0xff);
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pVMenu[2].x = 0.f;
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pVMenu[2].y = 480.f;
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pVMenu[2].z = 0.0f;
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pVMenu[2].rhw = 2.0f;
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pVMenu[2].clr = RGBA_MAKE(0xff, 0xff, 0xff, 0xff);
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pVMenu[3].x = 60.f;
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pVMenu[3].y = 480.f;
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pVMenu[3].z = 0.0f;
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pVMenu[3].rhw = 2.0f;
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pVMenu[3].clr = RGBA_MAKE(0xff, 0xff, 0xff, 0xff);
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//
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// Setup the SRC info
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//
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pVMenu[0].tu = 0.f;
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pVMenu[0].tv = 0.f;
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pVMenu[1].tu = 1.f;
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pVMenu[1].tv = 0.f;
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pVMenu[2].tu = 0.f;
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pVMenu[2].tv = 1.f;
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pVMenu[3].tu = 1.f;
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pVMenu[3].tv = 1.f;
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}
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|
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//----------------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------------
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~CAlphaBlt()
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{
|
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if( m_ptxtrMenu )
|
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{
|
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delete m_ptxtrMenu;
|
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m_ptxtrMenu = NULL;
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}
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|
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if( m_pFont )
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{
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delete m_pFont;
|
|
m_pFont = NULL;
|
|
}
|
|
|
|
RELEASE(m_lpDDBackBuffer);
|
|
RELEASE(m_lpDDM32);
|
|
RELEASE(m_lpDDM16);
|
|
|
|
RELEASE(m_pD3DDevice);
|
|
RELEASE(m_pD3D);
|
|
RELEASE(m_pDD);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// GetMenuTexture
|
|
//
|
|
// returns pointer to texture's DD surface or NULL otherwise
|
|
//----------------------------------------------------------------------------
|
|
LPDIRECTDRAWSURFACE7 GetMenuTexture()
|
|
{
|
|
if( m_ptxtrMenu && m_ptxtrMenu->m_pddsSurface )
|
|
{
|
|
return (m_ptxtrMenu->m_pddsSurface);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// SetMenuRestoreFlag
|
|
//
|
|
// sets m_bNeedToRestoreMenu = true; (called from CMpegMovie::RestoreDDRawSurfaces() )
|
|
//----------------------------------------------------------------------------
|
|
void SetMenuRestoreFlag()
|
|
{
|
|
m_bNeedToRestoreMenu = true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// GetFont
|
|
//----------------------------------------------------------------------------
|
|
CD3DFont * GetFont()
|
|
{
|
|
return m_pFont;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// PrepareVerticesRotate
|
|
//
|
|
// This is the 'main' transformation function for foration effect.
|
|
// It generates rotation angles from 'time' variable that is just
|
|
// a static counter of images from CMpegMovie:PresentImage function
|
|
//
|
|
// Parameters:
|
|
// lpDst - destination rectangle
|
|
// lpSrc - source rectangle
|
|
// alpha - alpha level for the surface
|
|
// fWid - width of the surface obtained by CMpegMovie:PresentImage
|
|
// fHgt - height of the surface obtained by CMpegMovie:PresentImage
|
|
//----------------------------------------------------------------------------
|
|
void PrepareVerticesRotate( RECT* lpDst, RECT* lpSrc, BYTE alpha,
|
|
float fWid, float fHgt)
|
|
{
|
|
float RotRadZ = 0.f;
|
|
float RotRadY = 0.f;
|
|
|
|
//
|
|
// Setup the DST info
|
|
//
|
|
pVertices[0].x = (float)lpDst->left;
|
|
pVertices[0].y = (float)lpDst->top;
|
|
pVertices[0].z = 0.5f;
|
|
pVertices[0].rhw = 2.0f;
|
|
pVertices[0].clr = RGBA_MAKE(0xff, 0xff, 0xff, alpha);
|
|
|
|
pVertices[1].x = (float)lpDst->right;
|
|
pVertices[1].y = (float)lpDst->top;
|
|
pVertices[1].z = 0.5f;
|
|
pVertices[1].rhw = 2.0f;
|
|
pVertices[1].clr = RGBA_MAKE(0xff, 0xff, 0xff, alpha);
|
|
|
|
pVertices[2].x = (float)lpDst->left;
|
|
pVertices[2].y = (float)lpDst->bottom;
|
|
pVertices[2].z = 0.5f;
|
|
pVertices[2].rhw = 2.0f;
|
|
pVertices[2].clr = RGBA_MAKE(0xff, 0xff, 0xff, alpha);
|
|
|
|
pVertices[3].x = (float)lpDst->right;
|
|
pVertices[3].y = (float)lpDst->bottom;
|
|
pVertices[3].z = 0.5f;
|
|
pVertices[3].rhw = 2.0f;
|
|
pVertices[3].clr = RGBA_MAKE(0xff, 0xff, 0xff, alpha);
|
|
|
|
//
|
|
// Setup the SRC info
|
|
//
|
|
pVertices[0].tu = ((float)lpSrc->left) / fWid;
|
|
pVertices[0].tv = ((float)lpSrc->top) / fHgt;
|
|
|
|
pVertices[1].tu = ((float)lpSrc->right) / fWid;
|
|
pVertices[1].tv = ((float)lpSrc->top) / fHgt;
|
|
|
|
pVertices[2].tu = ((float)lpSrc->left) / fWid;
|
|
pVertices[2].tv = ((float)lpSrc->bottom) / fHgt;
|
|
|
|
pVertices[3].tu = ((float)lpSrc->right) / fWid;
|
|
pVertices[3].tv = ((float)lpSrc->bottom) / fHgt;
|
|
|
|
// g_ss.nGradZ is an angle in grades, so calculate radians
|
|
RotRadZ = (float) (g_ss.nGradZ++) * pi / 180.f;
|
|
if( !g_ss.bRotateZ)
|
|
{
|
|
g_ss.nGradZ--;
|
|
}
|
|
|
|
RotRadY = (float) (g_ss.nGradY++) * pi / 180.f;
|
|
if( !g_ss.bRotateY)
|
|
{
|
|
g_ss.nGradY--;
|
|
}
|
|
|
|
// to avoid stack overflow, limit counters withing 360 grades
|
|
if( g_ss.nGradZ > 360)
|
|
{
|
|
g_ss.nGradZ = 0;
|
|
}
|
|
|
|
if( g_ss.nGradY > 360)
|
|
{
|
|
g_ss.nGradY = 0;
|
|
}
|
|
|
|
// and finally rotate the primitive pVertices
|
|
// NOTE that rotation center is hardcoded for the case
|
|
// 640x480 display mode
|
|
Rotate(RotRadZ, RotRadY, pVertices, 4, 320.f, 240.f);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// PrepareVerticesTwist
|
|
//
|
|
// This is the 'main' transformation function for "twist" effect.
|
|
// It generates transformation parameters 'time' variable that is just
|
|
// a static counter of images from CMpegMovie:PresentImage function
|
|
//
|
|
// Parameters:
|
|
// lpDst - destination rectangle
|
|
// lpSrc - source rectangle
|
|
// alpha - alpha level for the surface
|
|
// fWid - width of the surface obtained by CMpegMovie:PresentImage
|
|
// fHgt - height of the surface obtained by CMpegMovie:PresentImage
|
|
//
|
|
// Other: put your own effects here
|
|
// The effect I use is as following:
|
|
// (a) move picture down to create 'slipping' effect
|
|
// (b) srink lower part of the picture (parameter c applied to each verticle
|
|
// so that it would look like a wine glass stem (cosine is what we need)
|
|
// Shrinking coefficient depends on Y-coordinate of a verticle
|
|
// (c) twist lower part of the picture around Y axis, angle depends on
|
|
// Y-coordinate of a verticle
|
|
//----------------------------------------------------------------------------
|
|
void PrepareVerticesTwist( RECT* lpDst, RECT* lpSrc, BYTE alpha,
|
|
float fW, float fH)
|
|
{
|
|
CAlphaBlt::Vertex * V = pVComplex;
|
|
float W = (float)(lpDst->right - lpDst->left);
|
|
float H = (float)(lpDst->bottom - lpDst->top);
|
|
float sW = (float)(lpSrc->right - lpSrc->left)/fW;
|
|
float sH = (float)(lpSrc->bottom - lpSrc->top);
|
|
float Ht = 480 - H;
|
|
float c;
|
|
float radY = 0.f;
|
|
float radX = pi/4.f;
|
|
float x;
|
|
double costh;
|
|
double sinth;
|
|
D3DXMATRIX mtrPrs;
|
|
D3DXMATRIX mtrOrg;
|
|
D3DXMATRIX mtrRes;
|
|
|
|
int N = COMPLVERTSIZE/2;
|
|
|
|
g_ss.nDy = g_ss.nDy + 3;
|
|
if( g_ss.nDy > 480 )
|
|
{
|
|
g_ss.nDy = 0;
|
|
}
|
|
|
|
for( int i=0; i<COMPLVERTSIZE; i=i+2)
|
|
{
|
|
V[i ].x = (float)(lpDst->left);
|
|
V[i+1].x = (float)(lpDst->right);
|
|
V[i ].y = V[i+1].y = (float)(i * H/(N-1)) + g_ss.nDy;
|
|
V[i ].z = V[i+1].z = 0.5f;
|
|
V[i ].rhw = V[i+1].rhw = 2.f;
|
|
V[i ].clr = V[i+1].clr = RGBA_MAKE(0xff, 0xff, 0xff, alpha);
|
|
V[i ].tu = ((float)lpSrc->left) / fW;
|
|
V[i+1].tu = ((float)lpSrc->right) / fW;
|
|
V[i ].tv = V[i+1].tv = (float)(lpSrc->top + sH * (float)i/(N-1.f)/2.f)/fH;
|
|
|
|
|
|
if( V[i].y >= H )
|
|
{
|
|
|
|
c = (float)( W * (1. + cos(pi * (480. - V[i].y)/Ht)) / 4.);
|
|
//c *= 0.25f;
|
|
V[i ].x += c;
|
|
V[i+1].x -= c;
|
|
|
|
radY = pi * ( V[i].y - H ) / 2.f / Ht;
|
|
|
|
costh = cos(radY);
|
|
sinth = sin(radY);
|
|
|
|
x = V[i].x - 320.f;
|
|
V[i].x = (float)(costh * x - sinth * V[i].z) + 320.f;
|
|
V[i].z = (float)(sinth * x + costh * V[i].z);
|
|
|
|
x = V[i+1].x - 320.f;
|
|
V[i+1].x = (float)(costh * x - sinth * V[i+1].z) + 320.f;
|
|
V[i+1].z = (float)(sinth * x + costh * V[i+1].z);
|
|
|
|
} // if
|
|
|
|
}// for i
|
|
|
|
|
|
// now let's implement projection
|
|
D3DXMatrixPerspectiveFov( &mtrPrs, pi/2.f, 1.1f, 0.f, 1.f);
|
|
for( i=0; i<COMPLVERTSIZE; i = i+4)
|
|
{
|
|
mtrOrg.m[0][0] = V[i].x;
|
|
mtrOrg.m[1][0] = V[i].y;
|
|
mtrOrg.m[2][0] = V[i].z;
|
|
mtrOrg.m[3][0] = 0.f;
|
|
|
|
mtrOrg.m[0][1] = V[i+1].x;
|
|
mtrOrg.m[1][1] = V[i+1].y;
|
|
mtrOrg.m[2][1] = V[i+1].z;
|
|
mtrOrg.m[3][1] = 0.f;
|
|
|
|
mtrOrg.m[0][2] = V[i+2].x;
|
|
mtrOrg.m[1][2] = V[i+2].y;
|
|
mtrOrg.m[2][2] = V[i+2].z;
|
|
mtrOrg.m[3][2] = 0.f;
|
|
|
|
mtrOrg.m[0][3] = V[i+3].x;
|
|
mtrOrg.m[1][3] = V[i+3].y;
|
|
mtrOrg.m[2][3] = V[i+3].z;
|
|
mtrOrg.m[3][3] = 0.f;
|
|
|
|
D3DXMatrixMultiply( &mtrRes, &mtrPrs, &mtrOrg);
|
|
|
|
V[i ].x = mtrRes.m[0][0];
|
|
V[i ].y = mtrRes.m[1][0];
|
|
V[i ].z = mtrRes.m[2][0];
|
|
|
|
V[i+1].x = mtrRes.m[0][1];
|
|
V[i+1].y = mtrRes.m[1][1];
|
|
V[i+1].z = mtrRes.m[2][1];
|
|
|
|
V[i+2].x = mtrRes.m[0][2];
|
|
V[i+2].y = mtrRes.m[1][2];
|
|
V[i+2].z = mtrRes.m[2][2];
|
|
|
|
V[i+3].x = mtrRes.m[0][3];
|
|
V[i+3].y = mtrRes.m[1][3];
|
|
V[i+3].z = mtrRes.m[2][3];
|
|
}// for
|
|
|
|
return;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// AlphaBlt
|
|
//
|
|
// This function receives LPDIRECTDRAWSURFACE7 from ImagePresenter, calls
|
|
// transformation functions to provide visual effects, sets the scene and
|
|
// renders primitives
|
|
//
|
|
// Parameters:
|
|
// lpDst -- destination rectangle
|
|
// lpDDSSrc -- surface obtained by ImagePresenter
|
|
// lpSrc -- source rectangle
|
|
// bAlpha -- alpha value for the surface
|
|
//----------------------------------------------------------------------------
|
|
HRESULT
|
|
AlphaBlt(RECT* lpDst,
|
|
LPDIRECTDRAWSURFACE7 lpDDSSrc,
|
|
RECT* lpSrc,
|
|
BYTE bAlpha
|
|
)
|
|
{
|
|
HRESULT hr=S_OK;
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
int nVertSize = 0;
|
|
|
|
CAlphaBlt::Vertex * pV = NULL;
|
|
|
|
__try {
|
|
|
|
INITDDSTRUCT(ddsd);
|
|
CHECK_HR(hr = lpDDSSrc->GetSurfaceDesc(&ddsd));
|
|
|
|
if (!IsSurfaceBlendable(ddsd, bAlpha)) {
|
|
CHECK_HR(hr = MirrorSourceSurface(lpDDSSrc, ddsd));
|
|
lpDDSSrc = m_lpDDMirror;
|
|
}
|
|
|
|
float fWid = (float)ddsd.dwWidth;
|
|
float fHgt = (float)ddsd.dwHeight;
|
|
|
|
if( g_ss.bShowTwist )
|
|
{
|
|
nVertSize = COMPLVERTSIZE;
|
|
PrepareVerticesTwist(lpDst, lpSrc, bAlpha, fWid, fHgt);
|
|
pV = pVComplex;
|
|
}
|
|
else
|
|
{
|
|
nVertSize = 4;
|
|
PrepareVerticesRotate(lpDst, lpSrc, bAlpha, fWid, fHgt);
|
|
pV = pVertices;
|
|
}
|
|
|
|
BYTE alpha = bAlpha;
|
|
|
|
m_pD3DDevice->SetTexture(0, lpDDSSrc);
|
|
// if menu is defined, set it
|
|
|
|
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
|
|
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, TRUE);
|
|
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_BLENDENABLE, TRUE);
|
|
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
|
|
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_ANISOTROPIC);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTFN_ANISOTROPIC);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTFP_LINEAR);
|
|
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
|
|
//
|
|
// Do the alpha BLT
|
|
//
|
|
CHECK_HR(hr = m_pD3DDevice->BeginScene());
|
|
CHECK_HR(hr = m_pD3DDevice->Clear(0,NULL,D3DCLEAR_TARGET,0,0.5,0));
|
|
CHECK_HR(hr = m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,
|
|
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
|
pV, nVertSize, D3DDP_WAIT));
|
|
|
|
// now, draw menu over the video
|
|
|
|
// if user switched modes, menu texture may be lost; then restore
|
|
if( m_bNeedToRestoreMenu )
|
|
{
|
|
DDSURFACEDESC2 ddsd;
|
|
ZeroMemory( &ddsd, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_ALL;
|
|
m_pDD->GetDisplayMode( &ddsd);
|
|
|
|
// if we try to restore surface in a different display mode, we will fail
|
|
// so make the check first
|
|
if( ddsd.dwWidth == SCRN_WIDTH &&
|
|
ddsd.dwHeight == SCRN_HEIGHT &&
|
|
ddsd.ddpfPixelFormat.dwRGBBitCount == SCRN_BITDEPTH )
|
|
{
|
|
hr = GetMenuTexture()->Restore();
|
|
if( FAILED(hr))
|
|
{
|
|
OutputDebugString("ERROR: Failed to restore menu texture");
|
|
}
|
|
else
|
|
{
|
|
// surface restored, but its image lost; reload
|
|
if( m_ptxtrMenu)
|
|
{
|
|
hr = m_ptxtrMenu->LoadImageData();
|
|
if( FAILED(hr))
|
|
{
|
|
OutputDebugString("Failed to load the image from resource\n");
|
|
}
|
|
if( m_ptxtrMenu->m_hbmBitmap )
|
|
{
|
|
BITMAP bm;
|
|
GetObject( m_ptxtrMenu->m_hbmBitmap, sizeof(BITMAP), &bm );
|
|
m_ptxtrMenu->m_dwWidth = (DWORD)bm.bmWidth;
|
|
m_ptxtrMenu->m_dwHeight = (DWORD)bm.bmHeight;
|
|
m_ptxtrMenu->m_dwBPP = (DWORD)bm.bmBitsPixel;
|
|
}
|
|
|
|
hr = m_ptxtrMenu->Restore(m_pD3DDevice);
|
|
if( FAILED(hr))
|
|
{
|
|
delete m_ptxtrMenu;
|
|
m_ptxtrMenu = NULL;
|
|
}
|
|
}
|
|
|
|
m_bNeedToRestoreMenu = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OutputDebugString("Failed to restore menu texture");
|
|
}
|
|
}
|
|
|
|
m_pD3DDevice->SetTexture(0, m_ptxtrMenu->m_pddsSurface);
|
|
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_ANISOTROPIC);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTFN_ANISOTROPIC);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTFP_LINEAR);
|
|
//
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
m_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
|
|
CHECK_HR(hr = m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,
|
|
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
|
pVMenu, 4, D3DDP_WAIT));
|
|
m_pD3DDevice->SetTexture(0, NULL);
|
|
|
|
// and if necessary, draw the dext over the menu
|
|
if( g_ss.bShowHelp )
|
|
{
|
|
HRESULT hr = m_pFont->DrawText((float)g_ss.nXHelp, (float)g_ss.nYHelp,
|
|
RGBA_MAKE(0xFF, 0xFF, 0x00, 0xFF),
|
|
g_ss.achHelp );
|
|
}
|
|
if( g_ss.bShowStatistics )
|
|
{
|
|
m_pFont->DrawText( 420, 0,
|
|
RGBA_MAKE(0x00, 0xFF, 0x00, 0xFF),
|
|
g_ss.achFPS );
|
|
}
|
|
|
|
CHECK_HR(hr = m_pD3DDevice->EndScene());
|
|
|
|
} __finally {
|
|
m_pD3DDevice->SetTexture(0, NULL);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// TextureSquare
|
|
// true if texture is square
|
|
//----------------------------------------------------------------------------
|
|
bool TextureSquare() {
|
|
return m_fSquare;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// TexturePower2
|
|
// true if texture size is of a power of 2
|
|
//----------------------------------------------------------------------------
|
|
bool TexturePower2() {
|
|
return m_fPowerOf2;
|
|
}
|
|
|
|
};
|
|
|
|
|