Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
139 lines
4.6 KiB
C++
139 lines
4.6 KiB
C++
//----------------------------------------------------------------------------
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// File: vcdplyer.h
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//
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// Desc: DirectShow sample code
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// Prototype for CMpegMovie, a customized video player
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//----------------------------------------------------------------------------
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#include <ddraw.h>
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#define D3D_OVERLOADS
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#include <d3d.h>
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#include "DDrawSupport.h"
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#include "BltAlpha.h"
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#include "d3dtextr.h"
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/* -------------------------------------------------------------------------
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** CMpegMovie - a movie playback class.
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** -------------------------------------------------------------------------
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*/
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enum EMpegMovieMode { MOVIE_NOTOPENED = 0x00,
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MOVIE_OPENED = 0x01,
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MOVIE_PLAYING = 0x02,
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MOVIE_STOPPED = 0x03,
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MOVIE_PAUSED = 0x04 };
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//----------------------------------------------------------------------------\
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// CMpegMovie
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//
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// A customized video player for exclusive DDraw mode. In fact, it is a
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// user-provided Allocator-Presenter for VMR
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//----------------------------------------------------------------------------
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class CMpegMovie :
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public CUnknown,
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public IVMRSurfaceAllocator,
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public IVMRImagePresenter,
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public IVMRSurfaceAllocatorNotify
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{
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private:
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// Our state variable - records whether we are opened, playing etc.
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EMpegMovieMode m_Mode;
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HANDLE m_MediaEvent;
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HWND m_hwndApp;
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int m_iDuration;
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GUID m_TimeFormat;
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CDDrawObject m_pDDObject;
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CAlphaBlt* m_AlphaBlt;
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LPDIRECTDRAWSURFACE7 m_lpSurf;
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IBaseFilter* m_pBF; // ptr to the VMR
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IFilterGraph* m_Fg;
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IGraphBuilder* m_Gb;
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IMediaControl* m_Mc;
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IMediaSeeking* m_Ms;
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IMediaEvent* m_Me;
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IQualProp* m_Qp;
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IVMRSurfaceAllocator* m_lpDefSA;
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IVMRImagePresenter* m_lpDefIP;
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IVMRWindowlessControl* m_lpDefWC;
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IVMRSurfaceAllocatorNotify* m_lpDefSAN;
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HRESULT CreateDefaultAllocatorPresenter(LPDIRECTDRAW7 lpDD, LPDIRECTDRAWSURFACE7 lpPS);
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HRESULT AddVideoMixingRendererToFG();
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HRESULT OnSetDDrawDevice(LPDIRECTDRAW7 pDD, HMONITOR hMon);
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HRESULT AllocateAlphaBlt(void);
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public:
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CMpegMovie(HWND hwndApplication);
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~CMpegMovie();
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DECLARE_IUNKNOWN
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STDMETHODIMP NonDelegatingQueryInterface(REFIID, void**);
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// IVMRSurfaceAllocator
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STDMETHODIMP AllocateSurface(DWORD_PTR dwUserID,
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VMRALLOCATIONINFO* lpAllocInfo,
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DWORD* lpdwActualBackBuffers,
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LPDIRECTDRAWSURFACE7* lplpSurface);
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STDMETHODIMP FreeSurface(DWORD_PTR dwUserID);
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STDMETHODIMP PrepareSurface(DWORD_PTR dwUserID,
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LPDIRECTDRAWSURFACE7 lplpSurface,
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DWORD dwSurfaceFlags);
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STDMETHODIMP AdviseNotify(IVMRSurfaceAllocatorNotify* lpIVMRSurfAllocNotify);
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// IVMRSurfaceAllocatorNotify
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STDMETHODIMP AdviseSurfaceAllocator(DWORD_PTR dwUserID,
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IVMRSurfaceAllocator* lpIVRMSurfaceAllocator);
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STDMETHODIMP SetDDrawDevice(LPDIRECTDRAW7 lpDDrawDevice,HMONITOR hMonitor);
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STDMETHODIMP ChangeDDrawDevice(LPDIRECTDRAW7 lpDDrawDevice,HMONITOR hMonitor);
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STDMETHODIMP RestoreDDrawSurfaces();
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STDMETHODIMP NotifyEvent(LONG EventCode, LONG_PTR lp1, LONG_PTR lp2);
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STDMETHODIMP SetBorderColor(COLORREF clr);
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// IVMRImagePresenter
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STDMETHODIMP StartPresenting(DWORD_PTR dwUserID);
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STDMETHODIMP StopPresenting(DWORD_PTR dwUserID);
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STDMETHODIMP PresentImage(DWORD_PTR dwUserID,
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VMRPRESENTATIONINFO* lpPresInfo);
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HRESULT OpenMovie(TCHAR *lpFileName);
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DWORD CloseMovie();
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BOOL PlayMovie();
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BOOL PauseMovie();
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BOOL StopMovie();
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OAFilterState GetStateMovie();
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HANDLE GetMovieEventHandle();
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long GetMovieEventCode();
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BOOL PutMoviePosition(LONG x, LONG y, LONG cx, LONG cy);
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REFTIME GetDuration();
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REFTIME GetCurrentPosition();
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BOOL SeekToPosition(REFTIME rt,BOOL bFlushData);
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BOOL RepaintVideo(HWND hwnd, HDC hdc);
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void DisplayModeChanged() {
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if (m_lpDefWC) {
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m_lpDefWC->DisplayModeChanged();
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}
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}
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IVMRWindowlessControl* GetWLC() {
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return m_lpDefWC;
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}
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void GetPerformance( void);
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};
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