Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
39 lines
813 B
C
39 lines
813 B
C
/*********************************************************
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DllData file -- generated by MIDL compiler
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DO NOT ALTER THIS FILE
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This file is regenerated by MIDL on every IDL file compile.
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To completely reconstruct this file, delete it and rerun MIDL
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on all the IDL files in this DLL, specifying this file for the
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/dlldata command line option
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*********************************************************/
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#define PROXY_DELEGATION
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#include <rpcproxy.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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EXTERN_PROXY_FILE( CPPVideoControl )
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PROXYFILE_LIST_START
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/* Start of list */
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REFERENCE_PROXY_FILE( CPPVideoControl ),
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/* End of list */
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PROXYFILE_LIST_END
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DLLDATA_ROUTINES( aProxyFileList, GET_DLL_CLSID )
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#ifdef __cplusplus
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} /*extern "C" */
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#endif
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/* end of generated dlldata file */
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