Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
863 B
Plaintext
25 lines
863 B
Plaintext
Windows XP DirectShow Sample -- C++ VideoControl
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This sample demonstrates using the Microsoft Video Control to view
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ATSC digital television in a window. This is a simple ATL application
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that merely hosts the control and allows you to adjust the channel
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up or down.
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When CPPVideoControl launches, it will look for an ATSC Network
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provider on your system. If a working tuner is found, CPPVideoControl
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builds the digital television filter graph, tunes to channel 46,
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and displays the broadcast signal. It may take several seconds to
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completely build the digital television filter graph, so please be patient.
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Requirements
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------------
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- Windows XP operating system
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- BDA-compatible ATSC digital tuner card, such as the Broadlogic DTA-100 receiver.
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- MPEG-2 decoder (for example, a software DVD decoder)
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