Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
799 B
C
25 lines
799 B
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by CPPVideoControl.rc
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//
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#define IDS_PROJNAME 100
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#define IDR_CPPVideoControl 101
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#define IDR_COMPOSITECONTROL 102
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#define IDD_COMPOSITECONTROL 103
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#define IDC_VIDEOCONTROL1 201
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#define IDC_CHANNELUP 202
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#define IDC_CHANNELDOWN 203
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#define IDI_ICON 204
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#define IDC_CHANNELID 205
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 205
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#define _APS_NEXT_COMMAND_VALUE 32768
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#define _APS_NEXT_CONTROL_VALUE 206
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#define _APS_NEXT_SYMED_VALUE 104
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#endif
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#endif
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