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Client/Library/dxx8/samples/Multimedia/DirectShow_WinXP/VideoControl/CPP/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

25 lines
799 B
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by CPPVideoControl.rc
//
#define IDS_PROJNAME 100
#define IDR_CPPVideoControl 101
#define IDR_COMPOSITECONTROL 102
#define IDD_COMPOSITECONTROL 103
#define IDC_VIDEOCONTROL1 201
#define IDC_CHANNELUP 202
#define IDC_CHANNELDOWN 203
#define IDI_ICON 204
#define IDC_CHANNELID 205
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 205
#define _APS_NEXT_COMMAND_VALUE 32768
#define _APS_NEXT_CONTROL_VALUE 206
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif