Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
140 lines
3.4 KiB
HTML
140 lines
3.4 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>MSVidCtl: NTSC Analog TV</TITLE>
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</HEAD>
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<!--
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This sample requires an analog TV tuner card compatible with the Windows Driver Model.
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-->
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<BODY BGCOLOR="#000001" TEXT="#FFFFFF" LINK="#FCCB7A" VLINK="#551A8B" ALINK="#EE0000">
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<CENTER>
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<P>
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<INPUT id=startbutton type=button value="Power On">
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<INPUT id=stopbutton type=button value="Power Off">
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</P>
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<OBJECT ID="MSVidCtl" CLASSID="CLSID:B0EDF163-910A-11D2-B632-00C04F79498E"></OBJECT>
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</CENTER>
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<P align="center">
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<BR>
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<B>Channel: </B>
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<INPUT TYPE="text" id=currentchannel maxlength=3 SIZE=3>
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<INPUT id=enter type=button value="Enter">
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<BR>
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<INPUT id=chanup type=button value="Channel Up">
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<INPUT id=chandown type=button value="Channel Down">
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<BR>
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</P>
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<P id=dl>X</P>
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<SCRIPT language=vbscript>
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option explicit
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dim tscontainer 'tuning space collection
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dim ts 'Analog TV tuning space
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dim tr 'Analog TV tune request
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sub window_onload
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MSVidCtl.Width = 800
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MSVidCtl.Height = 600
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set tscontainer = CreateObject("BDATuner.SystemTuningSpaces")
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'Get the tuning space with the word "Cable" in its name.
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'This tuning space works with North American NTSC Cable
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'You can use the tuning space "Antenna" if you are using NTSC terrestrial analog broadcast
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'For other types of analog broadcast, you will need to create your own tuning space
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set ts = tscontainer("Cable")
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set tr = ts.CreateTuneRequest
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'By default we will start on channel 5
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tr.Channel = 5
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'Pass the tune request to the View() method and then build the graph
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MSVidCtl.View tr
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MSVidCtl.Run
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'This will alpha blend the image mstv.jpg over the video
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dim pict
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dim alpha
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dim tempvidrend
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dim myrect
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dim CurrentPath
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CurrentPath = location.href
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CurrentPath = Replace(CurrentPath,"%20"," ")
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CurrentPath = Replace(CurrentPath,"/","\")
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CurrentPath = Mid(CurrentPath,6,InstrRev(CurrentPath,"\")-6)
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if Mid(CurrentPath, 5, 1) = ":" then CurrentPath = Mid(CurrentPath, 4, Len(CurrentPath)-3)
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dim fileLoc
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fileLoc = CurrentPath & "\mstv.jpg"
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set pict = LoadPicture(fileLoc)
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alpha = 35
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set tempvidrend = MSVidCtl.VideoRendererActive
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tempvidrend.MixerBitmapOpacity = alpha
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set myrect = tempvidrend.MixerBitmapPositionRect
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myrect.Top = 20
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myrect.Left = 20
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myrect.Width = 50
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myrect.Height = 20
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tempvidrend.MixerBitmapPositionRect = myrect
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tempvidrend.MixerBitmap = pict
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'Display the channel information
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dl.innertext = MSVidCtl.InputActive.Tune.Channel
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currentchannel.value = MSVidCtl.InputActive.Tune.Channel
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end sub
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sub startbutton_onclick
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'This starts the graph and begins displaying audio and video
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MSVidCtl.Run
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end sub
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sub stopbutton_onclick
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'This stops the graph, but does not destroy it
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MSVidCtl.Stop
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end sub
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sub chanup_onclick
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'Tune to the next channel up
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tr.Channel = tr.Channel + 1
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MSVidCtl.View tr
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dl.innertext = MSVidCtl.InputActive.Tune.Channel
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currentchannel.value = MSVidCtl.InputActive.Tune.Channel
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end sub
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sub chandown_onclick
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'Tune to the next channel down
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tr.Channel = tr.Channel - 1
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MSVidCtl.View tr
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dl.innertext = MSVidCtl.InputActive.Tune.Channel
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currentchannel.value = MSVidCtl.InputActive.Tune.Channel
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end sub
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sub enter_onclick
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'Tune to the channel the user entered in the textbox
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tr.channel = currentchannel.value
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MSVidCtl.View tr
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dl.innertext = MSVidCtl.InputActive.Tune.Channel
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currentchannel.value = MSVidCtl.InputActive.Tune.Channel
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end sub
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</Script>
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</BODY>
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</HTML>
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