Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
628 B
Plaintext
32 lines
628 B
Plaintext
ps.1.1
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def c2, 0.0f,0.0f,0.0f,1.0f
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tex t0 // basis map channels 1-4
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tex t1 // horizon map channels 1-4
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tex t2 // basis map channels 5-8
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tex t3 // horizon map channels 5-8
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dp3_sat r0.rgb, t0_bx2,t1_bx2 // combine channels 1-3
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+ mul_sat r0.a, t0_bx2, t1_bx2 // combine channel 4
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dp3_sat r1.rgb, t2_bx2,t3_bx2 // combine channels 5-7
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+ mul_sat r1.a, t2_bx2, t3_bx2 // combine channel 8
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add r1, r0, r1 // sum color channels
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add r0.rgb, r1, r1.a // sum in alpha channels
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sub_x4 r0.rgb, r0, v0_bx2 // compare with light direction
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// mov_x4 r0,r0
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// mov r0,v0
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