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Client/Library/dxx8/samples/Multimedia/Media/shadowbumpshader.psh
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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ps.1.1
def c2, 0.0f,0.0f,0.0f,1.0f
tex t0 // basis map channels 1-4
tex t1 // horizon map channels 1-4
tex t2 // basis map channels 5-8
tex t3 // horizon map channels 5-8
dp3_sat r0.rgb, t0_bx2,t1_bx2 // combine channels 1-3
+ mul_sat r0.a, t0_bx2, t1_bx2 // combine channel 4
dp3_sat r1.rgb, t2_bx2,t3_bx2 // combine channels 5-7
+ mul_sat r1.a, t2_bx2, t3_bx2 // combine channel 8
add r1, r0, r1 // sum color channels
add r0.rgb, r1, r1.a // sum in alpha channels
sub_x4 r0.rgb, r0, v0_bx2 // compare with light direction
// mov_x4 r0,r0
// mov r0,v0