Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
1.0 KiB
C
32 lines
1.0 KiB
C
//-----------------------------------------------------------------------------
|
|
// File: DXInstall.h
|
|
//
|
|
// Desc: Header file for example code showing how to use DirectXSetup.
|
|
//
|
|
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Function prototypes
|
|
//-----------------------------------------------------------------------------
|
|
VOID SetButtons( HWND hDlg, DWORD wMsgType );
|
|
DLGPROC DlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
|
BOOL DirectXInstall( HWND hWnd );
|
|
VOID DirectXGetVersion();
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Defines, constants, and global variables
|
|
//-----------------------------------------------------------------------------
|
|
#define DSETUP_REINSTALL 0x00000080
|
|
|
|
#define SHOW_ALL 1
|
|
#define SHOW_UPGRADES 2
|
|
#define SHOW_PROBLEMS 3
|
|
#define SHOW_NONE 4
|