Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
852 B
Plaintext
19 lines
852 B
Plaintext
//-----------------------------------------------------------------------------
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// File: Readme.txt
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//
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// Desc: Readme for GetDXVersion() sample
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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The purpose of this sample is to show the return results from a call to the
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function GetDXVersion(). When you run GETDXVER.EXE, it will display a MessageBox
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with the installed DirectX version.
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You can determine which version of DirectX is installed on a system by
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thoroughly querying for various DirectX object interfaces. The GetDXVersion
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sample function shows one way this might be done. However, real-world
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applications should not rely on this function, and should always query the
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DirectX objects for all necessary functionality during startup.
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