Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: AnimKeys Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The AnimKeys sample illustrates how to use the d3d framework to load an x-file with
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key framed animation and playback the animation.nt
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\AnimKeys
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Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
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User's Guide
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============
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The following keys are implemented. The dropdown menus can be used for the
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same controls.
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<F2> Prompts user to select a new rendering device or display mode
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<Alt+Enter> Toggles between fullscreen and windowed modes
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<Esc> Exits the app.
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Programming Notes
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=================
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Note that the last argument passed to D3DUtil_LoadFromFile is a CD3DAnimation
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class that is the parent to any animations that are found in the xfile.
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Subsequently Animation.SetTime can be used to pose the model.
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This sample makes use of common DirectX code (consisting of helper functions,
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etc.) that is shared with other samples on the DirectX SDK. All common
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classes and modules can be found in the following directory:
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DXSDK\Samples\Multimedia\VBSamples\Common
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