Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
1011 B
OpenEdge ABL
40 lines
1011 B
OpenEdge ABL
VERSION 1.0 CLASS
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BEGIN
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MultiUse = -1 'True
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Persistable = 0 'NotPersistable
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DataBindingBehavior = 0 'vbNone
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DataSourceBehavior = 0 'vbNone
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MTSTransactionMode = 0 'NotAnMTSObject
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END
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Attribute VB_Name = "DataEntry"
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Attribute VB_GlobalNameSpace = False
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Attribute VB_Creatable = True
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Attribute VB_PredeclaredId = False
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Attribute VB_Exposed = False
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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'
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' Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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'
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' File: DataEntry.cls
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' Content: Class for one data point
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'
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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Public dataname As String
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Public X As Single
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Public Y As Single
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Public z As Single
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Public datax As Double
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Public datay As Double
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Public dataz As Double
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Public dataSize As Double
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Public size As Double
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Public color As Long
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Public data As Variant
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Public mesh As D3DXMesh
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