Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
82 lines
2.7 KiB
Plaintext
82 lines
2.7 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: ScatterGraph Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The ScatterGraph sample describes how one might use Direct3D for graphic visualization.
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It makes heavy use of the RenderToSurface features of D3DX to render text and bitmaps
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dynamically.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\ScatterGraph
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Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
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User's Guide
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============
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right click to bring up a pop up menu for the following options
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Load Data From File from this menu you can load new data from a .csv
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(comma delimeted file) such a file can be exported
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from excel or any spreadsheet package.
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Reset Orientation reset the viewpoint to a know state
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Show Connecting Lines if the order of the data is important
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this connects the data points
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Show Height Lines makes it easier to see the Y value in comparison
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to other values
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Show Foot lines makes it easier to see the X Z relation ship
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Show Base plane plane where y=0
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Auto rotate turn on and off rotation
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Any csv file to be loaded must be formated such that the first row is a header.
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The formating is as follows with [] indicating optional components:
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Name, X Axis Name, Y Axis Name, Z Axis Name, [Size Name], [Color Name]
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Entries for Axis and Size must be numeric. those for color must fit the format
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&HFF102030, where 10 20 30 is the red,green and blue component.
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see sampledata.csv in Mssd\Samples\Multimedia\VBSamples\Media for an example
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Holding the left mouse button and dragging will rotate the graph.
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Right Arrow moves the camera right
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Left Arrow moves the camera left
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Up Arrow moves the camera up
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Down Arrow moves the camera down
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W moves the camera forward
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S moves the camera backward
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E rotates the camera right
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Q rotates the camera left
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A rotates the camera up
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Z rotates the camera down
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Programming Notes
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=================
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This sample makes use of common DirectX code (consisting of helper functions,
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etc.) that is shared with other samples on the DirectX SDK. All common
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classes and modules can be found in the following directory:
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DXSDK\Samples\Multimedia\VBSamples\Common
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