Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
922 B
Plaintext
31 lines
922 B
Plaintext
//-----------------------------------------------------------------------------
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// Name: Force Feedback DirectInput Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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Description
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===========
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The Force Feedback sample illustrates the use of DirectInput's force features.
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The sample shows how to use the various stock feedback effects available
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to Direct Input.
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Path
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====
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Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\feedback
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Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
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User's Guide
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============
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From the list of available effects, choose one.
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The various sliders and controls can shape the effects'
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duration, force, and direction. Please see the DirectX
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SDK documentation to see which parameters effect
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the different types of effects.
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