Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
861 B
Plaintext
30 lines
861 B
Plaintext
//-----------------------------------------------------------------------------
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// Name: Joystick DirectInput Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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Description
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===========
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The Joystick sample illustrates the use of DirectInput to poll for joystick position
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and button information.
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Path
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====
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Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\Joystick
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Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
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User's Guide
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============
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Observe how the displayed data changes when you move and twist the stick,
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rotate the throttle wheel, and press buttons in various combinations.
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Programming Notes
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=================
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The application retrieves joystick input via a DirectXEvent8 callback.
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