Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: VB Simple Client Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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A very simplistic Client application that can only connect to a server, and
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make funny faces to other players on that server.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\SimpleClient
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Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
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User's Guide
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============
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Connect to a server, and make funny faces.
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Programming Notes
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=================
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The SimpleClient sample allows players to make funny faces at anyone else on the server.
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* The "Make Faces" button is pressed. See cmdFace_Click.
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1. Fills out a byte array using nothing, since all we can do is make faces.
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2. Calls DirectPlay8Client.Send with the byte array. The server will receive
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this message and handle it.
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* Handle DirectPlay system messages. See implemented DirectPlay8Event interfaces
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- Upon Receive event:
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Checks message type, and if the following:
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Msg_NumPlayers - Change the number of current and max players in this session, update UI
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Msg_NoOtherPlayers - Notify the client there are no other players in the session
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Msg_SendWave - Notify that someone made a funny face at us.
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