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Client/Library/dxx8/samples/Multimedia/VBSamples/DirectPlay/SimpleClient/readme.txt
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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//-----------------------------------------------------------------------------
//
// Sample Name: VB Simple Client Sample
//
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
A very simplistic Client application that can only connect to a server, and
make funny faces to other players on that server.
Path
====
Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\SimpleClient
Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
User's Guide
============
Connect to a server, and make funny faces.
Programming Notes
=================
The SimpleClient sample allows players to make funny faces at anyone else on the server.
* The "Make Faces" button is pressed. See cmdFace_Click.
1. Fills out a byte array using nothing, since all we can do is make faces.
2. Calls DirectPlay8Client.Send with the byte array. The server will receive
this message and handle it.
* Handle DirectPlay system messages. See implemented DirectPlay8Event interfaces
- Upon Receive event:
Checks message type, and if the following:
Msg_NumPlayers - Change the number of current and max players in this session, update UI
Msg_NoOtherPlayers - Notify the client there are no other players in the session
Msg_SendWave - Notify that someone made a funny face at us.