Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: VB Simple Peer Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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Once a player hosts or connects to a session, the players can make funny faces.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\SimplePeer
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Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
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User's Guide
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============
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Select the protocol to use, enter your name. Choose to search for sessions or create
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your own, or to wait for a lobby session. Once connected, make funny faces.
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Programming Notes
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=================
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* The "Make Face" key is pressed. See cmdMakeFace_Click.
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1. Fills out a byte array using 1 since this is the only message to send.
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2. Calls DirectPlay8Peer.SendTo with the byte array. It passes
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DPNID_ALL_PLAYERS_GROUP so this message goes to everyone.
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* Handle DirectPlay system messages. See implemented DirectPlay8Event interfaces
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The Chat sample handles the typical messages as described in the
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SimplePeer programming notes, and in addition:
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- Upon Receive event:
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*Get the name of the person sending the event, and update UI
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