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Client/Library/dxx8/samples/Multimedia/VBSamples/DirectPlay/SimplePeer/readme.txt
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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//-----------------------------------------------------------------------------
//
// Sample Name: VB Simple Peer Sample
//
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
Once a player hosts or connects to a session, the players can make funny faces.
Path
====
Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\SimplePeer
Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
User's Guide
============
Select the protocol to use, enter your name. Choose to search for sessions or create
your own, or to wait for a lobby session. Once connected, make funny faces.
Programming Notes
=================
* The "Make Face" key is pressed. See cmdMakeFace_Click.
1. Fills out a byte array using 1 since this is the only message to send.
2. Calls DirectPlay8Peer.SendTo with the byte array. It passes
DPNID_ALL_PLAYERS_GROUP so this message goes to everyone.
* Handle DirectPlay system messages. See implemented DirectPlay8Event interfaces
The Chat sample handles the typical messages as described in the
SimplePeer programming notes, and in addition:
- Upon Receive event:
*Get the name of the person sending the event, and update UI