Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
415 lines
14 KiB
Plaintext
415 lines
14 KiB
Plaintext
VERSION 5.00
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Object = "{86CF1D34-0C5F-11D2-A9FC-0000F8754DA1}#2.0#0"; "MSCOMCT2.OCX"
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Object = "{831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0"; "MSCOMCTL.OCX"
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Begin VB.Form frmServer
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BorderStyle = 3 'Fixed Dialog
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Caption = "DirectPlay Simple Server"
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ClientHeight = 4875
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ClientLeft = 45
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ClientTop = 330
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ClientWidth = 3660
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Icon = "frmServer.frx":0000
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LinkTopic = "Form1"
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MaxButton = 0 'False
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MinButton = 0 'False
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ScaleHeight = 4875
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ScaleWidth = 3660
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StartUpPosition = 3 'Windows Default
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Begin VB.CommandButton cmdStartServer
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Caption = "Start Server"
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Default = -1 'True
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Height = 375
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Left = 1283
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TabIndex = 9
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Top = 4080
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Width = 1095
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End
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Begin VB.ListBox lstUser
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Height = 1815
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Left = 120
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TabIndex = 8
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Top = 2160
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Width = 3375
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End
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Begin MSComctlLib.StatusBar sBar
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Align = 2 'Align Bottom
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Height = 375
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Left = 0
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TabIndex = 7
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Top = 4500
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Width = 3660
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_ExtentX = 6456
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_ExtentY = 661
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Style = 1
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_Version = 393216
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BeginProperty Panels {8E3867A5-8586-11D1-B16A-00C0F0283628}
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NumPanels = 1
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BeginProperty Panel1 {8E3867AB-8586-11D1-B16A-00C0F0283628}
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EndProperty
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EndProperty
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End
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Begin MSComCtl2.UpDown udUsers
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Height = 315
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Left = 3180
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TabIndex = 5
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Top = 1740
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Width = 240
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_ExtentX = 423
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_ExtentY = 556
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_Version = 393216
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Value = 50
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BuddyControl = "txtUsers"
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BuddyDispid = 196611
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OrigLeft = 1800
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OrigTop = 660
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OrigRight = 2040
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OrigBottom = 975
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Max = 1000
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Min = 1
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SyncBuddy = -1 'True
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BuddyProperty = 65547
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Enabled = -1 'True
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End
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Begin VB.TextBox txtUsers
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Height = 315
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Left = 2760
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Locked = -1 'True
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TabIndex = 4
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Text = "50"
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Top = 1740
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Width = 435
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End
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Begin VB.TextBox txtSession
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Height = 315
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Left = 120
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TabIndex = 3
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Text = "vbDirectPlaySession"
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Top = 1320
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Width = 3315
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End
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Begin VB.ListBox lstSP
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Height = 645
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Left = 120
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TabIndex = 1
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Top = 420
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Width = 3375
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End
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Begin VB.Label lbl
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BackStyle = 0 'Transparent
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Caption = "Select the server's service provider"
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Height = 195
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Index = 2
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Left = 120
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TabIndex = 6
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Top = 120
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Width = 3435
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End
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Begin VB.Label lbl
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BackStyle = 0 'Transparent
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Caption = "Session Name"
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Height = 195
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Index = 1
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Left = 120
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TabIndex = 2
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Top = 1080
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Width = 1275
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End
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Begin VB.Label lbl
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BackStyle = 0 'Transparent
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Caption = "Maximum users:"
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Height = 255
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Index = 0
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Left = 240
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TabIndex = 0
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Top = 1800
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Width = 2415
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End
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Begin VB.Menu mnuPop
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Caption = "PopUp"
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Visible = 0 'False
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Begin VB.Menu mnuShow
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Caption = "Show"
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End
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Begin VB.Menu mnuStart
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Caption = "Start Server"
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End
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Begin VB.Menu mnuSep
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Caption = "-"
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End
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Begin VB.Menu mnuExit
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Caption = "Exit"
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End
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End
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End
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Attribute VB_Name = "frmServer"
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Attribute VB_GlobalNameSpace = False
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Attribute VB_Creatable = False
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Attribute VB_PredeclaredId = True
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Attribute VB_Exposed = False
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Option Explicit
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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'
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' Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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'
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' File: frmServer.frm
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'
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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Implements DirectPlay8Event
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Private mfExit As Boolean
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Private Enum MsgTypes
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Msg_NoOtherPlayers
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Msg_NumPlayers
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Msg_SendWave
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End Enum
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Private Sub cmdStartServer_Click()
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Dim AppDesc As DPN_APPLICATION_DESC
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If gfStarted Then Exit Sub
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If Val(txtUsers.Text) < 1 Then
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MsgBox "I'm sorry, you must allow at least 1 user to join your server.", vbOKOnly Or vbInformation, "Increase users"
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Exit Sub
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End If
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If txtSession.Text = vbNullString Then
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MsgBox "I'm sorry, you must enter a session name.", vbOKOnly Or vbInformation, "No session name"
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Exit Sub
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End If
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'Save our current session name for later runs
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SaveSetting "VBDirectPlay", "Defaults", "ServerGameName", txtSession.Text
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'Now set up the app description
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With AppDesc
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.guidApplication = AppGuid
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.lMaxPlayers = Val(txtUsers.Text)
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.SessionName = txtSession.Text
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.lFlags = DPNSESSION_CLIENT_SERVER 'We must pass the client server flags if we are a server
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End With
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'Now set up our address value
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dpa.SetSP dps.GetServiceProvider(lstSP.ListIndex + 1).Guid
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'Now start the server
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dps.Host AppDesc, dpa
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gfStarted = True
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sBar.SimpleText = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)"
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'modify our icon text
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sysIcon.sTip = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)" & vbNullChar
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sysIcon.uFlags = NIF_TIP
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Shell_NotifyIcon NIM_MODIFY, sysIcon
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cmdStartServer.Enabled = False
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End Sub
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Private Sub Form_Load()
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Dim lCount As Long
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Dim dpn As DPN_SERVICE_PROVIDER_INFO
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dps.RegisterMessageHandler Me
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'First load our list of Service Providers into our box
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For lCount = 1 To dps.GetCountServiceProviders
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dpn = dps.GetServiceProvider(lCount)
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lstSP.AddItem dpn.Name
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'Pick the TCP/IP connection by default
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If InStr(dpn.Name, "TCP") Then lstSP.ListIndex = lstSP.ListCount - 1
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Next
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If lstSP.ListIndex < 0 Then lstSP.ListIndex = 0
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txtSession.Text = GetSetting("VBDirectPlay", "Defaults", "ServerGameName", "vbDirectPlayServer")
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sBar.SimpleText = "Server not running..."
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'Lets put an icon in the system tray
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With sysIcon
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.cbSize = LenB(sysIcon)
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.hwnd = Me.hwnd
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.uFlags = NIF_DOALL
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.uCallbackMessage = WM_MOUSEMOVE
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.hIcon = Me.Icon
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.sTip = "vbDirectPlayServer - Server not running" & vbNullChar
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End With
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Shell_NotifyIcon NIM_ADD, sysIcon
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End Sub
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Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
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Dim ShellMsg As Long
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ShellMsg = X / Screen.TwipsPerPixelX
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Select Case ShellMsg
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Case WM_LBUTTONDBLCLK
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mnuShow_Click
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Case WM_RBUTTONUP
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'Show the menu
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If gfStarted Then mnuStart.Enabled = False
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PopupMenu mnuPop, , , , mnuShow
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End Select
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End Sub
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Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
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If Not mfExit Then
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Cancel = 1
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Me.Hide
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End If
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End Sub
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Private Sub Form_Unload(Cancel As Integer)
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Shell_NotifyIcon NIM_DELETE, sysIcon
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Cleanup
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End Sub
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Private Sub mnuExit_Click()
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mfExit = True
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Unload Me
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End Sub
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Private Sub mnuShow_Click()
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Me.Visible = True
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Me.SetFocus
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End Sub
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Private Sub mnuStart_Click()
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cmdStartServer_Click
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End Sub
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Private Sub udUsers_Change()
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Dim AppDesc As DPN_APPLICATION_DESC
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If gfStarted Then
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'We need to reset our max users
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AppDesc = dps.GetApplicationDesc(0)
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AppDesc.lMaxPlayers = udUsers.Value
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dps.SetApplicationDesc AppDesc, 0
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sBar.SimpleText = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)"
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'modify our icon text
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sysIcon.sTip = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)" & vbNullChar
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sysIcon.uFlags = NIF_TIP
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Shell_NotifyIcon NIM_MODIFY, sysIcon
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NotifyEveryoneOfNumPlayers
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End If
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End Sub
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Private Sub NotifyEveryoneOfNumPlayers()
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Dim oBuf() As Byte
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Dim lMsg As Long, lOffset As Long
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'Here we will notify everyone currently in the session about the number of players in the session
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lOffset = NewBuffer(oBuf)
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lMsg = Msg_NumPlayers
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AddDataToBuffer oBuf, lMsg, LenB(lMsg), lOffset
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AddDataToBuffer oBuf, glNumPlayers, LenB(glNumPlayers), lOffset
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AddDataToBuffer oBuf, CLng(udUsers.Value), SIZE_LONG, lOffset
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dps.SendTo DPNID_ALL_PLAYERS_GROUP, oBuf, 0, DPNSEND_NOLOOPBACK
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End Sub
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Private Sub DirectPlay8Event_AddRemovePlayerGroup(ByVal lMsgID As Long, ByVal lPlayerID As Long, ByVal lGroupID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_AppDesc(fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_AsyncOpComplete(dpnotify As DxVBLibA.DPNMSG_ASYNC_OP_COMPLETE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_ConnectComplete(dpnotify As DxVBLibA.DPNMSG_CONNECT_COMPLETE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_CreateGroup(ByVal lGroupID As Long, ByVal lOwnerID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_CreatePlayer(ByVal lPlayerID As Long, fRejectMsg As Boolean)
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On Error Resume Next
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Dim dpPeer As DPN_PLAYER_INFO
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dpPeer = dps.GetClientInfo(lPlayerID)
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If Err Then Exit Sub
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glNumPlayers = glNumPlayers + 1
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sBar.SimpleText = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)"
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sysIcon.sTip = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)" & vbNullChar
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sysIcon.uFlags = NIF_TIP
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Shell_NotifyIcon NIM_MODIFY, sysIcon
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'Add this player to the list
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lstUser.AddItem dpPeer.Name & " DPlay ID: 0x" & Hex$(lPlayerID)
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lstUser.ItemData(lstUser.ListCount - 1) = lPlayerID
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NotifyEveryoneOfNumPlayers
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End Sub
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Private Sub DirectPlay8Event_DestroyGroup(ByVal lGroupID As Long, ByVal lReason As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_DestroyPlayer(ByVal lPlayerID As Long, ByVal lReason As Long, fRejectMsg As Boolean)
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Dim lCount As Long
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For lCount = lstUser.ListCount - 1 To 0 Step -1
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If lstUser.ItemData(lCount) = lPlayerID Then 'remove this player from the list
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lstUser.RemoveItem lCount
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End If
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Next
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glNumPlayers = glNumPlayers - 1
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sBar.SimpleText = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)"
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sysIcon.sTip = "Server running... (" & CStr(glNumPlayers) & "/" & txtUsers.Text & " clients connected.)" & vbNullChar
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sysIcon.uFlags = NIF_TIP
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Shell_NotifyIcon NIM_MODIFY, sysIcon
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NotifyEveryoneOfNumPlayers
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End Sub
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Private Sub DirectPlay8Event_EnumHostsQuery(dpnotify As DxVBLibA.DPNMSG_ENUM_HOSTS_QUERY, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_EnumHostsResponse(dpnotify As DxVBLibA.DPNMSG_ENUM_HOSTS_RESPONSE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_HostMigrate(ByVal lNewHostID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_IndicateConnect(dpnotify As DxVBLibA.DPNMSG_INDICATE_CONNECT, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_IndicatedConnectAborted(fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_InfoNotify(ByVal lMsgID As Long, ByVal lNotifyID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_Receive(dpnotify As DxVBLibA.DPNMSG_RECEIVE, fRejectMsg As Boolean)
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Dim oNewMsg() As Byte, lOffset As Long
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Dim lMsg As Long
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'The only message we will receive from our client is one to make faces to everyone
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'else on the server, if there is someone else to make faces at, do it, otherwise let
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'them know
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If glNumPlayers > 1 Then
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lOffset = NewBuffer(oNewMsg)
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lMsg = Msg_SendWave
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AddDataToBuffer oNewMsg, lMsg, LenB(lMsg), lOffset
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AddStringToBuffer oNewMsg, dps.GetClientInfo(dpnotify.idSender).Name, lOffset
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dps.SendTo DPNID_ALL_PLAYERS_GROUP, oNewMsg, 0, DPNSEND_NOLOOPBACK
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Else
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lOffset = NewBuffer(oNewMsg)
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lMsg = Msg_NoOtherPlayers
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AddDataToBuffer oNewMsg, lMsg, LenB(lMsg), lOffset
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dps.SendTo DPNID_ALL_PLAYERS_GROUP, oNewMsg, 0, DPNSEND_NOLOOPBACK
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End If
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End Sub
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Private Sub DirectPlay8Event_SendComplete(dpnotify As DxVBLibA.DPNMSG_SEND_COMPLETE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_TerminateSession(dpnotify As DxVBLibA.DPNMSG_TERMINATE_SESSION, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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