Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: VB Simple Server Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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A very simplistic Server application that can only connect route client messages.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\SimpleServer
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Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
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User's Guide
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============
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Connect to a server, and make funny faces.
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Programming Notes
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=================
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The SimpleServer sample allows players to make funny faces at anyone else on the server.
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* Handle DirectPlay system messages. See implemented DirectPlay8Event interfaces
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- Upon Receive event:
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Checks to see if there is more than one player in the session. If there is, notify
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everyone that a funny face was made. Otherwsie notify the client that they are
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the only player in the session.
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