Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
821 B
Plaintext
30 lines
821 B
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: VB Simple Voice Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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Simple Voice is similar in form to SimplePeer. Once a player hosts or connects
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to a session, the players can chat with either other.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\SimpleVoice
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Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
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User's Guide
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============
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Refer to User's Guide section of the SimplePeer sample.
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Programming Notes
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=================
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The SimpleVoice differs by letting clients send audio data to all players
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connected to the session.
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