Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.7 KiB
Plaintext
42 lines
1.7 KiB
Plaintext
<!-- This example shows SMPTE wipe #130 (a heart) as the transition. It -->
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<!-- demonstrates the parameters you can set. (It is a tall, pointy heart -->
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<!-- and uses an array of 2 hearts across by 3 down). Also, the border -->
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<!-- color is slowly changed over time from green to black. -->
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<!-- previewmode="0" is used so every frame will be shown during preview, -->
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<!-- even if you are on a slow machine. -->
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<!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
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<!-- then you must change the media path for each clip src below. -->
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<timeline>
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<group type="video" previewmode="0">
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<track>
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<clip src="c:\dxsdk\samples\multimedia\media\ruby.avi" start="0" stop="6" mstart="0" />
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</track>
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<track>
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<clip src="c:\dxsdk\samples\multimedia\media\highway.avi" start="2" stop="8" mstart="0" />
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<transition clsid="{dE75D012-7A65-11D2-8CEA-00A0C9441E20}" start="2" stop="6" >
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<param name="MaskNum" value="130"/>
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<param name="ScaleY" value="2"/>
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<param name="ReplicateX" value="2"/>
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<param name="ReplicateY" value="3"/>
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<param name="BorderColor" value="65280">
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<linear time="4" value="0"/>
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</param>
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<param name="BorderWidth" value="2"/>
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<param name="BorderSoftness" value="5"/>
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</transition>
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</track>
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</group>
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<group type="audio">
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<track>
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<clip src="c:\dxsdk\samples\multimedia\media\track2.mp3" start="0" stop="6" mstart="0"/>
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</track>
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<track>
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<clip src="c:\dxsdk\samples\multimedia\media\track3.mp3" start="4" stop="8" mstart="4" />
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</track>
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</group>
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</timeline>
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