Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
607 B
C++
24 lines
607 B
C++
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#ifdef GM_USE_MEMORY
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#include <cassert>
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//------------------------------------------------------------------------------
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inline GMMemoryManager::STimestamp* GMMemoryManager::GetFreeTimestamp()
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{
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if ( NULL == m_pAvailableTimestampList )
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{
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AllocateTimestampBlock() ;
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}
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assert( NULL != m_pAvailableTimestampList && "Allocate timestamp block failed !!" ) ;
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STimestamp* pStamp = m_pAvailableTimestampList ;
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m_pAvailableTimestampList = m_pAvailableTimestampList->m_pNext ;
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return pStamp ;
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}
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//------------------------------------------------------------------------------
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#endif // GM_USE_MEMORY
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