Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Checksum", "Checksum.vcproj", "{DC9D77C1-3F68-4A88-800B-422C144A00F2}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(DPCodeReviewSolutionGUID) = preSolution
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DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
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EndGlobalSection
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GlobalSection(SourceCodeControl) = preSolution
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SccNumberOfProjects = 2
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SccProjectUniqueName0 = Checksum.vcproj
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SccLocalPath0 = .
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CanCheckoutShared = false
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SccLocalPath1 = .
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CanCheckoutShared = false
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SolutionUniqueID = {D84F0B1A-4715-4C6F-BB9A-332909C62026}
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EndGlobalSection
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{DC9D77C1-3F68-4A88-800B-422C144A00F2}.Debug.ActiveCfg = Debug|Win32
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{DC9D77C1-3F68-4A88-800B-422C144A00F2}.Debug.Build.0 = Debug|Win32
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{DC9D77C1-3F68-4A88-800B-422C144A00F2}.Release.ActiveCfg = Release|Win32
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{DC9D77C1-3F68-4A88-800B-422C144A00F2}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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