Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
929 B
C
28 lines
929 B
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Visual C++ generated include file.
|
|
// Used by Checksum.rc
|
|
//
|
|
#define IDD_CHECKSUM_DIALOG 102
|
|
#define IDR_MAINFRAME 128
|
|
#define IDC_FOLDER 1001
|
|
#define IDC_FOLDER2 1003
|
|
#define IDC_CHECKSUM 1004
|
|
#define IDC_CHECKSUM2 1005
|
|
#define IDC_VERSION 1006
|
|
#define IDC_VERSION1 1007
|
|
#define IDC_VERSION2 1007
|
|
#define IDC_FOLDER3 1008
|
|
#define IDC_CHECKSUM3 1009
|
|
#define IDC_VERSION3 1010
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NEXT_RESOURCE_VALUE 129
|
|
#define _APS_NEXT_COMMAND_VALUE 32771
|
|
#define _APS_NEXT_CONTROL_VALUE 1007
|
|
#define _APS_NEXT_SYMED_VALUE 101
|
|
#endif
|
|
#endif
|