Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
518 B
XML
19 lines
518 B
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity version="1.0.0.0"
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processorArchitecture="x86"
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name="ClientSetup"
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type="win32"
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/>
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<description>ClientSetup Program</description>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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<requestedPrivileges>
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<requestedExecutionLevel
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level="requireAdministrator"
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uiAccess="false"
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/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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</assembly> |