Files
Client/Tools/CompilerMFC/CompilerMFCDlg.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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// CompilerMFCDlg.cpp : implementation file
//
#include "stdafx.h"
#include <ScriptEngine/ScriptEngine.h>
#include "CompilerMFC.h"
#include "CompilerMFCDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCompilerMFCDlg dialog
CCompilerMFCDlg::CCompilerMFCDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCompilerMFCDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCompilerMFCDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCompilerMFCDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCompilerMFCDlg)
DDX_Control(pDX, IDC_EDIT_OUTPUT, m_editOutputFile);
DDX_Control(pDX, IDC_EDIT_INPUT, m_editInputFile);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCompilerMFCDlg, CDialog)
//{{AFX_MSG_MAP(CCompilerMFCDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_BROWSE1, OnButtonBrowse1)
ON_BN_CLICKED(IDC_BUTTON_BROWSE2, OnButtonBrowse2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCompilerMFCDlg message handlers
BOOL CCompilerMFCDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCompilerMFCDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCompilerMFCDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CCompilerMFCDlg::OnButtonBrowse1()
{
static char szFilter[] = "Gama Script File(*.dat)|*.dat|All Files(*.*)|*.*||";
CFileDialog fileDlg( TRUE, "dat", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter, this );
char szCurPath[1024];
GetCurrentDirectory( 1024, szCurPath );
fileDlg.m_ofn.lpstrInitialDir = szCurPath;
if( fileDlg.DoModal() == IDOK )
{
CString inputFile = fileDlg.GetPathName();
m_editInputFile.SetWindowText( inputFile );
CString outputFile = inputFile;
outputFile.MakeLower();
outputFile.Replace( "dat", "mcf" );
m_editOutputFile.SetWindowText( outputFile );
}
}
void CCompilerMFCDlg::OnButtonBrowse2()
{
static char szFilter[] = "Machine Code File(*.mcf)|*.mcf|All Files(*.*)|*.*||";
CFileDialog fileDlg( FALSE, "mcf", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter, this );
char szCurPath[1024];
GetCurrentDirectory( 1024, szCurPath );
fileDlg.m_ofn.lpstrInitialDir = szCurPath;
if( fileDlg.DoModal() == IDOK )
{
m_editOutputFile.SetWindowText( fileDlg.GetPathName() );
}
}
void ScriptMessage( const char * msg )
{
MessageBox( NULL, msg, "Error!!", MB_OK );
}
void CCompilerMFCDlg::OnOK()
{
CString inputFile, outputFile;
m_editInputFile.GetWindowText( inputFile );
m_editOutputFile.GetWindowText( outputFile );
if( inputFile == "" )
{
MessageBox( "Input dat File Name." );
return;
}
if( outputFile == "" )
{
MessageBox( "Input mcf File Name." );
return;
}
_SE_SetMessageFunction( ScriptMessage );
SCRIPT Script;
Script = _SE_Create( inputFile );
if (false == _SE_Save( Script, outputFile ))
{
MessageBox("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>. <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.");
return;
}
_SE_Destroy( Script );
MessageBox( "Done!!" );
}