Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
44 lines
962 B
C++
44 lines
962 B
C++
// DumpStatisticsDlg.h : 헤더 파일
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//
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#pragma once
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#include "DirDialog.h"
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class CDumpFileParser ;
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// CDumpStatisticsDlg 대화 상자
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class CDumpStatisticsDlg : public CDialog
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{
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private :
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CDirDialog m_DirDialog ;
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CDumpFileParser* m_pDumpFileParser ;
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// 생성
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public:
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CDumpStatisticsDlg(CWnd* pParent = NULL); // 표준 생성자
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// 대화 상자 데이터
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enum { IDD = IDD_DUMPSTATISTICS_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원
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// 구현
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protected:
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HICON m_hIcon;
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// 메시지 맵 함수를 생성했습니다.
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnBnClickedBtncurrentdirectory();
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afx_msg void OnBnClickedBtndumpprocessing();
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afx_msg void OnDestroy();
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afx_msg void OnNMCustomdrawDumpprogress(NMHDR *pNMHDR, LRESULT *pResult);
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CString m_DumpFile;
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CString m_strBasePath;
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};
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