Files
Client/Tools/LauncherMY/CISBitmap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
710 B
C++

// CISBitmap.h: interface for the CCISBitmap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CISBITMAP_H__08BA6EB3_DB4C_11D1_8A89_0040052E2D91__INCLUDED_)
#define AFX_CISBITMAP_H__08BA6EB3_DB4C_11D1_8A89_0040052E2D91__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "afxwin.h"
class CCISBitmap : public CBitmap
{
public:
CCISBitmap();
virtual ~CCISBitmap();
// Functions
int Height();
int Width();
virtual void DrawTransparent(CDC* pDC, int x, int y, COLORREF crColour);
private:
COLORREF m_crBlack;
COLORREF m_crWhite;
};
#endif // !defined(AFX_CISBITMAP_H__08BA6EB3_DB4C_11D1_8A89_0040052E2D91__INCLUDED_)