Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
710 B
C++
31 lines
710 B
C++
// CISBitmap.h: interface for the CCISBitmap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_CISBITMAP_H__08BA6EB3_DB4C_11D1_8A89_0040052E2D91__INCLUDED_)
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#define AFX_CISBITMAP_H__08BA6EB3_DB4C_11D1_8A89_0040052E2D91__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "afxwin.h"
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class CCISBitmap : public CBitmap
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{
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public:
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CCISBitmap();
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virtual ~CCISBitmap();
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// Functions
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int Height();
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int Width();
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virtual void DrawTransparent(CDC* pDC, int x, int y, COLORREF crColour);
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private:
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COLORREF m_crBlack;
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COLORREF m_crWhite;
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};
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#endif // !defined(AFX_CISBITMAP_H__08BA6EB3_DB4C_11D1_8A89_0040052E2D91__INCLUDED_)
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