Files
Client/Tools/LauncherMY/DlgServerSelect.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

142 lines
3.0 KiB
C++

// DlgServerSelect.cpp : implementation file
//
#include "stdafx.h"
#include "RYLLogin.h"
#include "DlgServerSelect.h"
#include "RYLLoginDlg.h"
// CDlgServerSelect dialog
IMPLEMENT_DYNAMIC(CDlgServerSelect, CDialog)
CDlgServerSelect::CDlgServerSelect(CWnd* pParent /*=NULL*/)
: CDialog(CDlgServerSelect::IDD, pParent)
{
}
CDlgServerSelect::~CDlgServerSelect()
{
}
void CDlgServerSelect::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_LIST_SERVER, m_ServerList);
}
BEGIN_MESSAGE_MAP(CDlgServerSelect, CDialog)
ON_WM_PAINT()
ON_WM_CTLCOLOR()
ON_LBN_SELCHANGE(IDC_LIST_SERVER, OnLbnSelchangeListServer)
ON_WM_LBUTTONDOWN()
ON_LBN_DBLCLK(IDC_LIST_SERVER, OnLbnDblclkListServer)
END_MESSAGE_MAP()
void CDlgServerSelect::RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX, int SizeY )
{
CBitmap *pOldBitmap;
CDC memDC;
memDC.CreateCompatibleDC(&rDC);
pOldBitmap=memDC.SelectObject(&rBitmap);
CSize sBitmap=rBitmap.GetBitmapDimension();
BITMAP bmInfo;
rBitmap.GetBitmap(&bmInfo);
if( SizeX == -1 && SizeY == -1 )
rDC.BitBlt(Px,Py,bmInfo.bmWidth,bmInfo.bmHeight,&memDC,0,0,SRCCOPY);
else
rDC.BitBlt(Px,Py,SizeX,SizeY,&memDC,0,0,SRCCOPY);
memDC.SelectObject(pOldBitmap);
}
// CDlgServerSelect message handlers
void CDlgServerSelect::OnPaint()
{
CPaintDC dc(this); // device context for painting
RenderBack( dc, m_btmBack, 0, 0 );
// TODO: Add your message handler code here
// Do not call CDialog::OnPaint() for painting messages
}
HBRUSH CDlgServerSelect::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
switch(nCtlColor)
{
case CTLCOLOR_LISTBOX:
pDC->SetBkMode(TRANSPARENT);
pDC->SetTextColor(RGB( 200,200,200 ));
return (HBRUSH)GetStockObject(NULL_BRUSH);
break;
}
// TODO: Change any attributes of the DC here
// TODO: Return a different brush if the default is not desired
return hbr;
}
void CDlgServerSelect::OnLbnSelchangeListServer()
{
// m_ServerList.Invalidate( FALSE );
Invalidate( FALSE );
// TODO: Add your control notification handler code here
}
void CDlgServerSelect::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if( point.x >= 173 && point.x <= 284 &&
point.y >= 133 && point.y <= 170 )
{
// OnLbnDblclkListServer();
}
PostMessage( WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM( point.x, point.y) );
CDialog::OnLButtonDown(nFlags, point);
}
void CDlgServerSelect::OnOK()
{
// TODO: Add your specialized code here and/or call the base class
//CDialog::OnOK();
}
void CDlgServerSelect::OnCancel()
{
// TODO: Add your specialized code here and/or call the base class
//CDialog::OnCancel();
}
void CDlgServerSelect::OnLbnDblclkListServer()
{
// TODO: Add your control notification handler code here
CRYLLoginDlg *pDlg = (CRYLLoginDlg*) AfxGetApp()->m_pMainWnd;
if( m_ServerList.GetCurSel() == -1 )
{
AfxMessageBox( RYLLoginGetMessage( 0 ) );
return;
}
ShowWindow( SW_HIDE );
pDlg->ExecuteClient( m_ServerList.GetCurSel() );
}