Files
Client/Tools/LauncherMY/GradientStatic.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

73 lines
1.8 KiB
C++

#if !defined(AFX_GRADIENTSTATIC_H__0709E3A1_C8B6_11D6_B74E_004033A0FB96__INCLUDED_)
#define AFX_GRADIENTSTATIC_H__0709E3A1_C8B6_11D6_B74E_004033A0FB96__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GradientStatic.h : header file
//
#include "afxwin.h"
/////////////////////////////////////////////////////////////////////////////
// CGradientStatic window
typedef UINT (CALLBACK* LPFNDLLFUNC1)(HDC,CONST PTRIVERTEX,DWORD,CONST PVOID,DWORD,DWORD);
class CGradientStatic : public CStatic
{
// Construction
public:
CGradientStatic();
virtual ~CGradientStatic();
void SetColor(COLORREF cl) {clLeft=cl;};
void SetGradientColor(COLORREF cl) {clRight=cl;};
void SetTextColor(COLORREF cl) {clText=cl;};
CString GetWindowText();
void SetWindowText(LPCSTR lpszString);
void SetLeftSpacing(int iNoOfPixels) { m_iLeftSpacing = iNoOfPixels; };
void SetCenterText(BOOL bCenter = TRUE) { m_bCenter = bCenter; };
void SetFont(CFont* pF, BOOL bRedraw = TRUE) { pFont = pF; };
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGradientStatic)
//}}AFX_VIRTUAL
// Implementation
public:
// Generated message map functions
protected:
CString m_sTEXT;
int m_iLeftSpacing;
CFont* pFont;
long clLeft;
long clRight;
long clText;
BOOL m_bCenter;
HINSTANCE hinst_msimg32;
BOOL m_bCanDoGradientFill;
LPFNDLLFUNC1 dllfunc_GradientFill;
//{{AFX_MSG(CGradientStatic)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GRADIENTSTATIC_H__0709E3A1_C8B6_11D6_B74E_004033A0FB96__INCLUDED_)