Files
Client/Tools/LauncherMY/InitValue.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

30 lines
815 B
C++

// InitValue.h: interface for the CInitValue class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)
#define AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CInitValue
{
public:
void Init();
bool Load(HKEY &hReg);
bool Save(HKEY &hReg);
long m_lScreenX,m_lScreenY,m_lScreenColorDepth;
long m_nAdapter,m_nDevice,m_nMode;
long m_CharShadow,m_MapShadow,m_BuildShadow;
long m_TerrainDetail,m_CharDetail,m_ViewRange;
long m_WaterReflection,m_Lensflare,m_TreeDetail;
long m_MaxTextureSize;
CInitValue();
virtual ~CInitValue();
};
#endif // !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)