Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
375 B
C++
23 lines
375 B
C++
#pragma once
|
|
|
|
|
|
// CTranListBox
|
|
|
|
class CTranListBox : public CListBox
|
|
{
|
|
DECLARE_DYNAMIC(CTranListBox)
|
|
|
|
public:
|
|
CTranListBox();
|
|
virtual ~CTranListBox();
|
|
|
|
protected:
|
|
DECLARE_MESSAGE_MAP()
|
|
public:
|
|
// afx_msg HBRUSH CtlColor(CDC* /*pDC*/, UINT /*nCtlColor*/);
|
|
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
|
|
afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
|
|
};
|
|
|
|
|