Files
Client/Tools/LauncherMY/ZBitmapButton.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

78 lines
2.0 KiB
C++

#if !defined(AFX_ZBITMAPBUTTON_H__EF18D18E_E0FB_4153_8D4B_AA857E8F2803__INCLUDED_)
#define AFX_ZBITMAPBUTTON_H__EF18D18E_E0FB_4153_8D4B_AA857E8F2803__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ZBitmapButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CZBitmapButton window
class CZBitmapButton : public CButton
{
// Construction
public:
CZBitmapButton();
CBitmap m_bmNormal;
CBitmap m_bmOnMouse;
CBitmap m_bmClick;
int m_State;
BOOL m_bMouseCaptured;
// Attributes
public:
int GetSizeX()
{
BITMAP bmInfo;
m_bmNormal.GetBitmap(&bmInfo);
return bmInfo.bmWidth;
};
int GetSizeY()
{
BITMAP bmInfo;
m_bmNormal.GetBitmap(&bmInfo);
return bmInfo.bmHeight;
};
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CZBitmapButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
public:
void OnMouseLeave(UINT nFlags, CPoint point);
void OnMouseEnter(UINT nFlags, CPoint point);
void RenderBitmap(CDC &rDC,CBitmap &rBitmap);
void SetBitmap(UINT iNormal,UINT iOnMouse,UINT iClick);
virtual ~CZBitmapButton();
// Generated message map functions
protected:
//{{AFX_MSG(CZBitmapButton)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ZBITMAPBUTTON_H__EF18D18E_E0FB_4153_8D4B_AA857E8F2803__INCLUDED_)