Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
532 B
C
24 lines
532 B
C
#ifndef _COMMON_H_
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#define _COMMON_H_
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#ifndef _QWORD_DEFINED
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#define _QWORD_DEFINED
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typedef __int64 QWORD, *LPQWORD;
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#endif
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#define MAKEQWORD(a, b) \
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((QWORD)( ((QWORD) ((DWORD) (a))) << 32 | ((DWORD) (b))))
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#define LODWORD(l) \
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((DWORD)(l))
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#define HIDWORD(l) \
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((DWORD)(((QWORD)(l) >> 32) & 0xFFFFFFFF))
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// Read 4K of data at a time (used in the C++ streams, Win32 I/O, and assembly functions)
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#define MAX_BUFFER_SIZE 4096
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// Map a "view" size of 10MB (used in the filemap function)
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#define MAX_VIEW_SIZE 10485760
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#endif
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