Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
// NeoPatchMakerDlg.h : header file
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//
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#if !defined(AFX_NEOPATCHMAKERDLG_H__37125689_62B4_48D2_A7A0_A8643D280C66__INCLUDED_)
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#define AFX_NEOPATCHMAKERDLG_H__37125689_62B4_48D2_A7A0_A8643D280C66__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "PatchMaker.h"
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/////////////////////////////////////////////////////////////////////////////
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// CNeoPatchMakerDlg dialog
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class CNeoPatchMakerDlg : public CDialog
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{
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// Construction
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public:
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CNeoPatchMakerDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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enum { IDD = IDD_NEOPATCHMAKER_DIALOG };
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CEdit m_editInfoView;
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int m_nDestType;
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int m_nSrcType;
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CString m_strPackagePath;
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CString m_strSrcPath;
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DWORD m_dwMaxPackageSize;
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DWORD m_dwUpdateVersion;
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CString m_strFTPPassword;
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CString m_strFTPAddr;
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CString m_strFTPAccount;
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CString m_strDestPath;
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int m_nFTPPort;
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BOOL m_bPartialFileCompare;
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BOOL m_bPassiveMode;
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BOOL m_bCheckNotice;
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// ClassWizard generated virtual function overrides
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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bool Go();
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// Implementation
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protected:
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CPatchMaker m_PatchMaker;
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HICON m_hIcon;
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// Generated message map functions
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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afx_msg void OnButtonGo();
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afx_msg void OnClose();
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afx_msg void OnButtonCheckPatchinfoVersion();
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DECLARE_MESSAGE_MAP()
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bool m_bBusy;
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void LoadSettings();
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void SaveSettings();
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static UINT PatchMakeThread( LPVOID pParam );
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_NEOPATCHMAKERDLG_H__37125689_62B4_48D2_A7A0_A8643D280C66__INCLUDED_)
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