Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
769 B
C++
36 lines
769 B
C++
// FileEnumerator.h: interface for the CFileEnumerator class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_FILEENUMERATOR_H__B396030E_8C51_4F11_AA0E_B71B678B7B9F__INCLUDED_)
|
|
#define AFX_FILEENUMERATOR_H__B396030E_8C51_4F11_AA0E_B71B678B7B9F__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "Patch_Util.h"
|
|
|
|
#include <windows.h>
|
|
#include <vector>
|
|
|
|
|
|
class CFileEnumerator
|
|
{
|
|
public:
|
|
CFileEnumerator();
|
|
~CFileEnumerator();
|
|
|
|
bool Enumerate( const char* szRootPath );
|
|
|
|
const char* GetRootPath();
|
|
|
|
private:
|
|
char m_szRootPath[MAX_PATH];
|
|
std::vector< char* > m_vecEnumeratedFiles;
|
|
|
|
void Clear();
|
|
};
|
|
|
|
#endif // !defined(AFX_FILEENUMERATOR_H__B396030E_8C51_4F11_AA0E_B71B678B7B9F__INCLUDED_)
|