Files
Client/Tools/PatchCommon/FileEnumerator.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
769 B
C++

// FileEnumerator.h: interface for the CFileEnumerator class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FILEENUMERATOR_H__B396030E_8C51_4F11_AA0E_B71B678B7B9F__INCLUDED_)
#define AFX_FILEENUMERATOR_H__B396030E_8C51_4F11_AA0E_B71B678B7B9F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Patch_Util.h"
#include <windows.h>
#include <vector>
class CFileEnumerator
{
public:
CFileEnumerator();
~CFileEnumerator();
bool Enumerate( const char* szRootPath );
const char* GetRootPath();
private:
char m_szRootPath[MAX_PATH];
std::vector< char* > m_vecEnumeratedFiles;
void Clear();
};
#endif // !defined(AFX_FILEENUMERATOR_H__B396030E_8C51_4F11_AA0E_B71B678B7B9F__INCLUDED_)