Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
774 B
C++
36 lines
774 B
C++
// LogCtrl.h: interface for the CLogCtrl class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LOGCTRL_H__7E6E1A8A_01C1_48A0_8F45_E61E730E1D51__INCLUDED_)
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#define AFX_LOGCTRL_H__7E6E1A8A_01C1_48A0_8F45_E61E730E1D51__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <windows.h>
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class CLogCtrl
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{
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public:
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CLogCtrl();
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~CLogCtrl();
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void Init( long x, long y, long width, long height, HWND hwndParent );
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void SetPosition( long x, long y );
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void SetSize( long width, long height );
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void OutputMessage( const char* szMsg );
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private:
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HWND m_hwndEdit;
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HFONT m_hFont;
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POINT m_ptPosition;
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POINT m_ptSize;
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};
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#endif // !defined(AFX_LOGCTRL_H__7E6E1A8A_01C1_48A0_8F45_E61E730E1D51__INCLUDED_)
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