Files
Client/Tools/PatchCommon/LogCtrl.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
774 B
C++

// LogCtrl.h: interface for the CLogCtrl class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOGCTRL_H__7E6E1A8A_01C1_48A0_8F45_E61E730E1D51__INCLUDED_)
#define AFX_LOGCTRL_H__7E6E1A8A_01C1_48A0_8F45_E61E730E1D51__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
class CLogCtrl
{
public:
CLogCtrl();
~CLogCtrl();
void Init( long x, long y, long width, long height, HWND hwndParent );
void SetPosition( long x, long y );
void SetSize( long width, long height );
void OutputMessage( const char* szMsg );
private:
HWND m_hwndEdit;
HFONT m_hFont;
POINT m_ptPosition;
POINT m_ptSize;
};
#endif // !defined(AFX_LOGCTRL_H__7E6E1A8A_01C1_48A0_8F45_E61E730E1D51__INCLUDED_)